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#1 |
adorable
Join Date: Sep 2007
Posts: 12,950
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I used a jetpack to hijack a banshee.
'Nuff said.
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this post is about how to successfully H the Kimmy
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#2 |
Archer and Armstrong vs. the World
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Shouldn't I play the first eleven before playing this one?
Although it is a super-prequel (the best kind of prequels), right? |
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#3 |
wat
Join Date: Jan 2005
Posts: 7,177
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Yes. I mean a lot of the weapons and vehicles are superior to the Halo's afterwards. But uh, yes, prequel!
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#4 | |
Archer and Armstrong vs. the World
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Although it wouldn't have been impossible to pull off a prequel where the technology felt less. Like have them use machine guns instead of lasers or whatever. Well, I know the other games have machine guns too, but anyway, there was probably some way they could pull it off. Also, as for it being "tenuously connected", that doesn't make a lot of sense. The villain is the Covenant, right? The first time humanity encounters them. The main characters look like they wear Halo powerarmor. Seems pretty connected, all in all. |
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#5 | |
adorable
Join Date: Sep 2007
Posts: 12,950
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Also, Halo Reach actually improves the gameplay by returning to the first Halo's single wielding of weapons and combination health and shield system.
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this post is about how to successfully H the Kimmy
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#6 |
wat
Join Date: Jan 2005
Posts: 7,177
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#7 | |
Fight Me, Nerds
Join Date: Oct 2008
Posts: 3,470
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Fail safes were enacted to ensure the location of Earth and other important military outfits were not discovered. Outbound transmissions were cut, and entire memory banks emp-killed. Much of the gear on Reach was unknown to anyone but high ranks and the people who created them, who were likely on Reach at the time of the attack. The "new" Covenant weapons (the plasma rifle that isn't a plasma rifle, plasma-grenade shooter and the Force Gun) are easily prototypes of later weapons or experimental technology. Reach was attacked by a fleet consisting of as much of the Covenant forces as possible, so it isn't a far stretch to think that some of the units had stuff that others might have lacked. Both the Needle Rifle and Force gun share aspects of the energy sniper that they use later in the timeline Yay Backstory and Theory!
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#8 | |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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But yeah, the entire game of Halo: Reach you're fighting against this advanced force that wasn't really meant to take out the planet, just recover the artifacts and put in some sabotage so that the main army would have an easier time to take over the planet. And with that in mind it makes sense that they would have more advanced tech to make their job easier. That's just my take on it though. Also, I remembered another thing that really bothered me about the game. After the mission where you attack the giant Spire, there's the cinematic before the mission "Long Night of Solace" where Kat borrows Emile's knife to fiddle in the dirt for some reason. I still have no idea why she does that. I mean, there was no movement to show she was drawing a visual aid to help her plan, and nobody on the team looked down at what she did with the knife. She just kind of stabbed the dirt. It makes no sense!! |
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#9 |
adorable
Join Date: Sep 2007
Posts: 12,950
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It's easily the best the series has seen. It's only tenuously tied to the other games, and even then only at the very end. It looks gorgeous, and the plot is actually pretty decent, which is impressive for a series that has only had it's plot go downhill in my experience.
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this post is about how to successfully H the Kimmy
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#10 |
Archer and Armstrong vs. the World
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When I was playing Halo 2 at one of those Halo 2 parties about 7 years ago I ran around with duel magnums because that's how I roll.
Frankly it was the only way I could figure out how to beat the alien guy who has the lightsaber in whichever mode it is where the one player is the alien guy who has the lightsaber. |
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