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Originally Posted by Magus
Yeah, I get a kick out of how plot continuity always falls in the face of needing to add new elements to the gameplay in prequels.
Although it wouldn't have been impossible to pull off a prequel where the technology felt less. Like have them use machine guns instead of lasers or whatever. Well, I know the other games have machine guns too, but anyway, there was probably some way they could pull it off.
Also, as for it being "tenuously connected", that doesn't make a lot of sense. The villain is the Covenant, right? The first time humanity encounters them. The main characters look like they wear Halo powerarmor. Seems pretty connected, all in all.
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Halos 1-3 are about Master Chief and the Halos and the Flood and the Guiltysparks and the Covenant want to destroy the universe except the elites blah blah blah. Halo Reach is about a group of Spartans, none of which are Master Chief, who are on a planet that canon says is scorched until glass by the end of the game, and the opening cutscene shows your protagonist's helmet with a bullet hole through it lying on the glassed surface. They are trying to keep this planet from being destroyed. This really has very little to do with the recurring plot threads of the main Halo games, except for some stuff near the end that connects them.
Also, Halo Reach actually improves the gameplay by returning to the first Halo's single wielding of weapons and combination health and shield system.