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Unread 01-14-2010, 12:02 AM   #71
Whomper
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Originally Posted by Corel View Post
Needs some sort Deus Ex Machina/power of friendship in all gym fights, just like the cartoon show!

On second thought, let's not have it similar to the show...
I've read that synopsis before; it was quite elaborate, and I was thoroughly impressed by it.

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Originally Posted by Locke cole View Post
Breloom, and every pokémon on my team without a sole dependency on Fighting-type moves: *laughs*
My point with that comment was less that they're ghosts and more that no move is super-effective on them. I'm thinkinghoping you got that point, though.

Moving along: Does this sound like a good enough plan? Maybe go with it and see where we go? If so, I'll initiate the opening for applications with a new thread.
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Unread 01-14-2010, 12:59 AM   #72
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Yes, yes, I get the lesson here. Trust me, not all of my team is nothing but sweepers. I've got plenty of trickier stuff in the wings, believe me. I simply like to also give my 'mons type coverage, after I've got their other tricks set up. Can't be too careful, eh?

Speaking of those Ghost/Darks; it's a good thing you can't use Skill Swap on Wonder Guard, eh? Imagine a Spiritomb that you can't hit with damage. Be a friggin' nightmare, he would.


Anyway: yes, I do think this is a great idea. As I've said before, I was in another forum that had much the same idea. It never really got off the ground there (though I believe it's still on the back burner), but you appear to have this quite planned, or at least organized. I say go with it, and I hope I can still be a gym leader, despite my current state of inactivity (which will end once I'm on one of my breaks from college. Spring break seems to be the nearest opportunity, I'm afraid. That's late February? Huh. Yeah.
I'll be more availible in late february, so not too long.
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Unread 01-14-2010, 04:06 PM   #73
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No weakness? Foresight isn't that obscure, is it?
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Unread 01-14-2010, 04:13 PM   #74
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No weakness? Foresight isn't that obscure, is it?
It typically is in the metagame, especially when you consider both sides can switch pokemon out.
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Unread 01-14-2010, 05:10 PM   #75
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Honestly, those moves wouldn't be as obscure if you were allowed to raise Evasion.

I often find myself wondering why, with moves like Foresight, Miracle Eye, Odor Sleuth, Defog, Haze, and all those "always hit"moves out there, that raising Evasion is taboo. That's an entire branch of metagame and strategy that's being neglected, it seems to me.
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Unread 01-14-2010, 06:33 PM   #76
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Originally Posted by Malek View Post
you can still have a complete lineup that has resistances against a gym's type, except against dragons.
As of fourth gen, Steel resists Dragon. Hence why dragon moves aren't supereffective against Dialga.

Forgive me if it's already been said, just thought I'd add it for those who don't know.
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Unread 01-14-2010, 06:47 PM   #77
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Foresight, et al, doesn't cause one to always hit; that's what Magnet Lock and its kin do. All this does is reset the foe's evasion - One additional double team from the opponent and you're back to where you were before. They will always be one stage of evasion ahead of you, especially if they're faster (which, considering the pokemon likely to learn these moves in the first place, isn't a far stretch).

If you reset their evasion, they can either raise it again, or take a free shot at you because you're too preoccupied making sure you can take a shot at them. If you try to just brute force through the evasion... well, we know how fucking annoying that can be.

It overcentralizes the game, limiting viable strategies to evasion and counter-evasion teams; and that is why it's banned.
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Unread 01-14-2010, 07:20 PM   #78
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Actually?
According to Smogon, Foresight and its kin actually reset Evasion, and block all future evasion boosts from the effected 'mon. So the Evader would have to switch in order to do that trick again.

And those moves have uses outside of just removing Evasion. Ever wanted to go Supereffective against a Spiritomb? Foresight and then smack it with a Fighting move.
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Unread 01-14-2010, 07:49 PM   #79
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Originally Posted by Loyal View Post
Foresight, et al, doesn't cause one to always hit; that's what Magnet Lock and its kin do. All this does is reset the foe's evasion - One additional double team from the opponent and you're back to where you were before. They will always be one stage of evasion ahead of you, especially if they're faster (which, considering the pokemon likely to learn these moves in the first place, isn't a far stretch).

If you reset their evasion, they can either raise it again, or take a free shot at you because you're too preoccupied making sure you can take a shot at them. If you try to just brute force through the evasion... well, we know how fucking annoying that can be.

It overcentralizes the game, limiting viable strategies to evasion and counter-evasion teams; and that is why it's banned.

Or you could actually play the probabilites and not get stressed out by evasion. I don't know the numbers for later gens but I remember seeing someone do it for Gen 1 and evasion wasn't anywhere near as good as it appears.
It only gets bad if someone uses 4+ doubleteams but if they have pulled that off you deserve to lose.
This seems like a fear of "randomness" to me, especially when they ban not only evasion moves but held items which increase evasion.\
Not that I care much cause evasion is for pussies!


On the go-ahead front, I don't have a DS at the moment (broke the last one) or any of latest games but I would be keen once I've got one and got my team together. That might be a while yet though so can't really count me as a number.

Last edited by Professor Smarmiarty; 01-14-2010 at 07:55 PM.
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Unread 01-14-2010, 07:52 PM   #80
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And hey let's not completely rule out the "100% hit" moves that a mon could use after you've somehow let the enemy evade 3-4 times!
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