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Unread 01-21-2010, 04:46 PM   #31
Nikose Tyris
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Quote:
Originally Posted by Living Bobbeh View Post
I would love a feature like this, but it would let you mo-cap your own introductions. The little animations that show off the characters when you play the first song after booting it up. I could see something like this happening with that Project Natal thing.

On topic, I would take over Harmonix and decide Rock Band DLC every few weeks and suggest some key features that would help improve the game, such as reduce the damn load times.
It takes a team of 16 people working Monday to Friday, 10 hour days, for 3 weeks, to bug to publishing standards 1 song.
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Unread 01-21-2010, 05:01 PM   #32
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...
But that defies the rule of "No radio-friendly bands". My point was the rules were non-consistent, that is why I quoted two of them/
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Unread 01-21-2010, 05:53 PM   #33
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Originally Posted by Smarty McBarrelpants View Post
...
But that defies the rule of "No radio-friendly bands". My point was the rules were non-consistent, that is why I quoted two of them/
Three words:

Achilles. Last. Stand.
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Unread 01-21-2010, 06:12 PM   #34
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Originally Posted by bluestarultor View Post
No, because Cross was a seed of potential.
No. Cross never had good potential.

The plan to kill the original team was terrible.

The plan to have ten million characters was terrible.

The dragons were terrible.

The computer was terrible.

Lynx's entire backstory was terrible.

The VERY BASIC plot point wherein killing Lavos in the original game not only failed to make things better but very objectively made them worse because Lavos is now eating the entire universe instead of just a planet was INCREDIBLY TERRIBLE.

Quote:
Or, better yet, make that the point of Chrono Break. Cross showed that the past can easily be changed.
No it didn't. It showed the exact opposite.

Trigger showed how easy the past was to change by about a half hour in the game when the past had been changed with no particularly dire consequences with the Guardia line being wiped out due to Marle's existence there, and then it showed that the past was incredibly easy to change again when they fixed that. It furthered this 'time is malleable' viewpoint throughout the game.

Then Cross showed that changing the past actually means that your universe splits into two and entire dimensions start getting devoured.

Cross had absolutely no good potential. Unless one of the songs was called Potential. Or Seeds of Potential. Then maybe.
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Unread 01-21-2010, 06:34 PM   #35
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Blizzard

I'll just introduce more dress-up options for WoW characters and things people need to grind out daily/weekly and roll in the subscription money.

I'll use some of it to start up "WoW-killer" MMOs that will draw players away until a few weeks later when they realize it's not as good/the addiction kicks back in and they come back and spend more money.


Oh, fix things?
Whatever company/companies I own I would make sure they didn't release products early. No more completing the game via DLC and massive updates.
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Unread 01-21-2010, 06:52 PM   #36
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Quote:
Originally Posted by Nightshine View Post
Three words:

Achilles. Last. Stand.
Considering the first place I heard that song was on the radio I don't see your point.
On an old man, classic hits station too.


On topic: Rockstar. Take the GTA games and make one with an actual believable character for once unlike the ridiculous things we have been subjected too who take me completely out of it.
Also I want to put in options where you don't have to solve all problems with huge amounts of violence. Like you can just diplomatise your way through the game and like bribe the cops and things without killing them.
Blackjacks would be crucial too for when talking can't get you out but you don't want the murder.
GTA 4 was very close with its friends system but I would take that system and allow you to use it as contacts- you can get information on your rivals for blackmail and inside info and can use them to work deals. Instead in GTA 4 it was mostly pointless and still all about murder.
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Unread 01-21-2010, 06:56 PM   #37
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Originally Posted by Krylo View Post
If we let Rob Liefeld reimagine Chrono Trigger but completely removed Cross from the continuity... would it be worth it?
Quote:
Originally Posted by bluestarultor View Post
No, because Cross was a seed of potential. What we need is to retcon the links from Trigger to Cross made in the DSmake and actually go back and fix Cross up a bit, flesh out the story, fix a few glaring errors, and clean things up so that the cast of Trigger wasn't all nonsensically killed off-screen for no good reason.

I mean, they can still all be killed, but it really should MEAN something. Make Guile Magus as intended and have him comment on things from that perspective, and give the former cast the heroic deaths they deserve, if they end up dying at all (like, the only requirements are actually Lucca and Robo for the sake of Cross' actual plot, and you could easily make it forgivable by treating it with due reverence).

Or, better yet, make that the point of Chrono Break. Cross showed that the past can easily be changed. Have the protagonists of Break go back in time and fix the problems in Cross. I think that Serge getting the power to go do that would actually be pretty cool, and then you could have the old guard return, as well. Just pick out the best few characters from Cross to take with you to combine with the cast of Trigger and off you go.
Oh no, somebody played the Chrono Trigger/Cross card again...

I think I'm just gonna go hide in some dark little corner.
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Unread 01-21-2010, 08:06 PM   #38
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The thing about Chrono Cross is that it would have been a pretty decent game, if it had absolutely no correlation whatsoever with Chrono Trigger.
...I feel like I made a nearly identical point regarding another Square-Enix RPG and its sequel last night.

...At least this time, Krylo might agree with me! =)
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Unread 01-21-2010, 08:19 PM   #39
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The thing about Chrono Cross is that it would have been a pretty decent game, if it had absolutely no correlation whatsoever with Chrono Trigger.
And had a few months longer in development and more money and fewer characters.
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Unread 01-21-2010, 10:03 PM   #40
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Originally Posted by Krylo View Post
No. Cross never had good potential.

The plan to kill the original team was terrible.

The plan to have ten million characters was terrible.

The dragons were terrible.

The computer was terrible.

Lynx's entire backstory was terrible.

The VERY BASIC plot point wherein killing Lavos in the original game not only failed to make things better but very objectively made them worse because Lavos is now eating the entire universe instead of just a planet was INCREDIBLY TERRIBLE.
The plan to kill the original team pointlesly and offscreen was terrible.

The plan to have ten million characters was terrible given how auxilliary many of them were due to poor development.

The dragons were terrible, mis-handled boss battles that deserved more story.

The computer was terrible because Robo died, and also because it needed more development.

Lynx's entire backstory was terrible. Seriously, who drowns his own kid? He also should have had a better death.

The VERY BASIC plot point wherein killing Lavos in the original game not only failed to make things better but very objectively made them worse because Lavos is now eating the entire universe instead of just a planet was INCREDIBLY TERRIBLE. It does, however, make it more of a badass enemy and highlights the theme of the game wherein humans fail to understand the impact of their own actions often until it is too late.

Quote:
No it didn't. It showed the exact opposite.

Trigger showed how easy the past was to change by about a half hour in the game when the past had been changed with no particularly dire consequences with the Guardia line being wiped out due to Marle's existence there, and then it showed that the past was incredibly easy to change again when they fixed that. It furthered this 'time is malleable' viewpoint throughout the game.

Then Cross showed that changing the past actually means that your universe splits into two and entire dimensions start getting devoured.

Cross had absolutely no good potential. Unless one of the songs was called Potential. Or Seeds of Potential. Then maybe.
Actually, I misspoke and meant Trigger. My bad. The point being that if done right, you CAN have your cake and eat it, too, because if a timeline can split, it can also be merged.

And actually, the timeline only split because of Serge. The worlds, as far as I understood, were born of Serge's fate, which is why he was able to travel between the two. Which is why I think it would be appropriate to have him get a hold of the magical macguffin from the first game and go about fixing shit for real. That way, you get to have a sort of redemption for him, and can pick and choose who from the games to include due to the time travel thing going on. That could effectively allow the developers to limit the cast, while also "explaining" why some characters only existed in one reality and not the other.

Thinking of it this way, you could have a cast of:
Chrono
Marle
Lucca
Frog
Robo
Ayla
Magus/Guile
Serge
Kid
Harle
Lynx
Pip
Sneff
Luccia
Dario
and/or etc.

You could have the entire old guard back and take your pick of the best of Cross while leaving less popular/useful characters by the wayside, given for most of them, it's never explained where they are if they don't appear in both worlds.
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