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#41 |
Regulator
Join Date: Feb 2006
Posts: 1,842
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Excellent, you have many more options with 3.X stuff! I do remember your old posts, but I can't check them now that the old forums "blow'd up".
Here's some concepts that might help! (Unless it can't, in which case, sorry) * "Omniverse" is kind of a stupid word, but I use it because it makes it easier to communicate the concept multple layers to reality, even though "universe" is, by definition, inclusive of all there is in all existance. * "Easy" being completely relative. You'd have to come up with fanciful and intrigueing visual descriptions, and explanations (if you don't have one) for an elemental system in your world. Further, you'd have to have some sort of explanation (however vague) for how such power works. So, you know.
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#42 |
Always Trick
Join Date: Jul 2008
Posts: 978
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MORE RESPONSE ROAR
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[color=red] Kneel before the Lord Drgon, or you will be knelt.
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#43 |
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Final Thoughts: other GM's, please weigh in, as I'm done!
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#44 |
wat
Join Date: Jan 2005
Posts: 7,177
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I'm playing 4E. I guess I was a little vague. There will be a magma beast, but I was thinking more environmental quirks to throw into the mix, beyond the obvious "the volcano erupts." Which it may or may not, as determined mostly by PC success.
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#45 | |
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Join Date: Feb 2006
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Skill Challenge Ideas Other weird game-mechanic environmental effects. Other stuff, maybe?
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Make the best decision ever. I look forward to seeing you there! You should watch this trailer! It's awesome! (The rest of the site's really cool, too!) I have a small announcement to make. And another! |
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#46 |
wat
Join Date: Jan 2005
Posts: 7,177
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Yes, those are some great suggestions and I'm going to definitely incorporate some and hopefully remember to report back on how they went.
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#47 |
Pure joy
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There's a great alternative skill challenge system floating around that I'd recommend checking out. It's the only outside material I'm letting in my 4E campaign. In that system, challenges are held in three segments (which could be three rounds, or three hours, or whatever), and in every segment, each player rolls against a fixed DC determined by party level. The overall number of successes at the end determines success, partial success or failure of the entire challenge. I've found that in the regular skill challenge system I'd have to carefully prepare settings and struggle to include enough opportunities for skill checks to meet the desired complexity, while this one lends itself far more easily to improvisation - you give your players a situation, they tell you how they approach it, they roll for an appropriate skill, done.
Example: I had my players get into a snowstorm en route between two places. Visibility was down, and a layer of snow was quickly building up. Things my players did were grab a shield and start shovelling (Athletics), sing songs to keep everyone's spirits up (Diplomacy), watch out for telltale signs of frostbite (Heal) or curse at the snowstorm (Intimidate - I allowed that because they were already over the requisite number for a full success anyway, and I thought, what the hell, but in retrospect it could also have taken it as another way to keep everyone's spirits up.). A success meant they found an excellent resting place with little problems, a partial success would have meant getting slightly lost, losing two healing surges each but then finding the resting place, and a failure would have meant getting lost completely, losing two healing surges and getting into a fight with goblins. You can download a pdf here if you're interested. |
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#48 |
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Join Date: Feb 2006
Posts: 1,842
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Heyo, I don't need any of the stuff from the adventure I'd asked about... I found it! Woot! So, uh, yeah. Thanks!
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Make the best decision ever. I look forward to seeing you there! You should watch this trailer! It's awesome! (The rest of the site's really cool, too!) I have a small announcement to make. And another! |
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#49 |
wat
Join Date: Jan 2005
Posts: 7,177
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So I decided to throw an Adult Green Dragon at the level 7 party that wouldn't die.
Yeah...that put them in their place. The battle took 3.5 hours and they only won because I designed structural weaknesses in the cavern they were fighting in to deal massive damage to the dragon if they positioned it under the weakness. |
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#50 | |
Regulator
Join Date: Feb 2006
Posts: 1,842
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![]() Also, can anyone help me find an undead moon? It's too big to be a battle station! EDIT: Thanks 7Days! I now have one of the two I was looking for: Atropus, possibly the first Atropal! Rockin'! EDIT 2: Thanks Yumil, too! I now have the other I was looking for: Ragnorra, the mother of monsters! Very rockin'! You guys are awesome!
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Make the best decision ever. I look forward to seeing you there! You should watch this trailer! It's awesome! (The rest of the site's really cool, too!) I have a small announcement to make. And another! Last edited by tacticslion; 06-05-2010 at 07:49 PM. Reason: 7 Days and Yumil both Rock |
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