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#1 |
Pure joy
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I think it's time we put the combined experiences of the roleplaying crowd here to a good use! (Not that amusement isn't a very good use by itself.) Let's share DM experiences and, above all, give advice.
I'm planning a boss encounter where the party, in addition to the usual "I hit it with my sword/I cast magic missile", can play the "dodge the charging brute" game we know from so many video games. There will be a few stone columns strewn around the area, and if they can get the boss to run into one of those (or the wall), it'll be good for a medium-high amount of damage. So far, so good, but now I need a way to subtly drop clues to my players that this is a strategy that will work. Any ideas? |
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#2 |
Sent to the cornfield
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If you emphasise how big and massive he is, and how much momentum he has when he runs the players should get it after the first charges- well I hope so.
I've done similar tactics in the past, and the real trick is to make the pcs think they can't win a straight up fight so they have to try new things. If you can recur the NPC that works well, first time PCs meet him they get asses kicked but have some way to escape, second time they don't have way to escape so need to be creative. |
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#3 | |
Pure joy
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Recurring won't work, but I could maybe have them spot two minor enemies in the same dungeon fighting each other and using similar tactics, just to put the idea in their head. And give the big guy better defenses and maybe damage reduction to
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#4 |
Welcome, to Paedogeddon!
Join Date: Nov 2008
Posts: 1,015
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Slightly changing your above idea Meister, work in an enemy that the party have had combat difficulties with in the past before get completely smashed to pieces in the first round when trying conventional combat tactics against the boss. It might make them wise up not to do the same if they are given a strength comparison.
Then again this might remove the suspense of the boss reveal unless the enemies appear the same time you fight the boss. If you don't want to ruin the suprise for later you could have the party find the remains of said enemy killed in a way that players can piece together that something big and mean did it. Maybe a fragmented message/journal entry they could read? It'll either teach them to run or fight outside the box; either one would be enjoyable I think.
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Last edited by Corel; 05-19-2010 at 04:31 AM. |
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#5 | |
si vales valeo
Join Date: Jun 2004
Location: Where US HWY 59 and 80 cross
Posts: 4,470
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Death scrawl of a dead adventurer.
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#6 |
Sent to the cornfield
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My other suggestion is to murder the first few PCs who try to fight him normally (assuming you've dropped some hints). But then I'm kind of a bastard as a DM, it totally works though!
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#7 |
Goddamn Commie
Join Date: Jul 2007
Location: Riding the Midnight Express to Slate City
Posts: 492
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No, the real bastard move is hinting that making the boss smash into pillars is the way to go, then making the whole place collapse when he breaks too many of them.
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#8 |
Sent to the cornfield
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WelL I would do that too to be fair.
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#9 |
Regulator
Join Date: Feb 2006
Posts: 1,842
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Meister, read here!
Some notes on the thread: I suggest we use swap tags or spoiler tags in this thread, as players may read the forums, and we don't want to spoil things for 'em. When we swap or spoiler, however, we should make it clear to whome we are speaking before hand, so the right person/people can get their info. Also, since the title of the thread is generic enough, players might not make the connection "oh, I shouldn't go in there" and instead think "heh, it's probably funny DM stories" or "hey, maybe I'll learn how to be a better DM". More on topic, and spoiler free for my players: I've got a campaign where my characters just won't proceed any further. They've got an option of returning to the "real" world (they're in another plane of existance) or continuing on to what they expect would be a difficult and violent fight. They are currently a hung party - no one in the group knows what they want to do (and usually oscillate). Further, attempting to force the issue on my part has led to some frustration. So... any advice?
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Make the best decision ever. I look forward to seeing you there! You should watch this trailer! It's awesome! (The rest of the site's really cool, too!) I have a small announcement to make. And another! |
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#10 | |
Always Trick
Join Date: Jul 2008
Posts: 978
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[color=red] Kneel before the Lord Drgon, or you will be knelt.
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