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#1 |
That's so PC of you
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So... E3 Brought us Sonic Colors. That's one game that just flew right under the freakin radar.
But hey! Here, have some Gameplay Footage http://www.youtube.com/watch?v=MT9H0...ayer_embedded#! So, Sonic colors comes for the Wii, PS3 and Xbox (video is from the wii version i believe). Also, the official Trailer. http://www.youtube.com/watch?v=UsnAV...eature=related So... Excited or Sonic Cycle? |
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#2 |
Just sleeping
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Since you gave us a choice, Sonic Cycle. I have absolutely no faith in Sonic Team to even build an engine where pressing a button, any button, that they don't expect will send you flying through the ground or just cause you to inexplicably die. Since every game since Sonic Adventure has suffered from this, I don't expect it's high on their priorities to fix, and I've had enough of it.
Yes, I know the 16-bit games were also buggy.
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Be T-Rexcellent to each other, tako.
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#3 |
Local Rookie Indie Dev
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Sonic Cycle.
They've kept very quite about it so that means either it's fine or they messed up real bad and are hoping no one notices when it's released. It's only on Wii and DS. The DS version plays a bit like the Sonic Rush Games.
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Last edited by Kyanbu The Legend; 06-19-2010 at 12:58 AM. |
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#4 |
Uber Tier
Join Date: Aug 2007
Location: Ice Path
Posts: 273
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They just need to distill Sonic to its purest essence. A simulation where you wiggle analog sticks and mash buttons to make Sonic have seizures and phase through solid objects at lightning speed, all the while spewing incessant Engrish.
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#5 | |
Objectively The Third Worst
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Video starts
Looking good so far "POWERUP! LASER!" "Wat." Okay that's kinda iffy but whatev- "POWERUP! SPIN!" Sonic Cycle.
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#6 | |
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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Well, it at least looked like it was easy enough to play.
Not that I've got much stake in Sonic, since I didn't have any consoles until high school and grew up without him, but from a purely outside view, either the player knew how to put on a very good show or the game controls well. Hearing what I have about Unleashed's day levels, I'll lean toward the latter.
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#7 |
Funka has spoken!
Join Date: Apr 2008
Posts: 3,087
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Maybe I'm just getting old but there were times in that demo that I didn't even know what was going on. Sonic would just inexplicably disappear in a haze of light and end up somewhere else. Plus I don't know how hard it is to control that tunneling move, but having seen all those rings underground, I think it would irk me to not be able to get them as I went blasting by.
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#8 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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#9 | |
Lakitu
Join Date: Feb 2010
Posts: 4,648
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Damn, Mario is gonna have to up his crazy moves to compete with Mr. Blue.
If it was any other game series I would automatically assume that it was a retarded kids version to teach 4 year-olds their colors (even though they would be swearing through mics while playing Halo instead). I'll probably buy it immediately if it has a great turnout and if not I'll wait for it to come up in a pawn shop for $20 or new for $30. And whoever was playing that gameplay video is a retard in terms of competent sonic gaming. I would probably have gotten hurt half as many times at most and I would have done better with the drilling, without the tutorial (hell, half of america's competent gamers could do better.) I like the top-rated comment for the gameplay video though. Quote:
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#10 | |
Local Rookie Indie Dev
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It allows you to travel through wires (basically warping to a different part of the stage). If you use it during the 3D sections. You get light speed attack from the Adventure games. Only you can actually aim it.
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