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Unread 08-04-2011, 08:50 PM   #6
tacticslion
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RPGs and Tabletops So little time, so much fun.

One other thing that Paizo is great at is AP's - Adventure Paths.

Now, some of you might be saying "that's a lazy-man's way!", but honestly it's a great blessing for those of us that literally don't have the time to make completely unique ones, and what's more they have really great stuff introduced by way of their Adventure Paths. Each one I've picked up has a new special mechanic that's added to make each AP that much more unique. Each new mechanic is tailored specifically for that campaign, but is applicable to other campaigns as well!

The one I'm playing now, for example, is called Kingmaker. It specifies how to build a kingdom from scratch: exploring land, gathering resources, building cities and buildings, claiming more land, how successful your kingdom is, how difficult it is to control, and special events which may or may not affect or afflict your kingdom. Each of these have their own, fully-fleshed rules and, despite how complicated it seems, they carefully and successfully streamline it so that it's realistic (enough, anyway) and rather simple to follow through with. For example, land is divided into hexes - six-sided figures set in alternating rows or columns - and each hex is roughly twelve miles across. This is the fundamental unit of land they divide the map into. You must explore and clear the hex before you can claim it - both steps gaining you certain amounts of XP, and either or both can be adventures, should you choose (or should the AP describe it). The rules continue from there, but since I don't wish to steal from Paizo, I'll stop there.

In another (I'm given to understand) there are rules for gaining the trust of an overly suspicious (with good reason!) town, and in another rules for competing teams attempting to be the first to locate, explore, and claim an ancient ruined city! Further, they expand their monster lists, and, honestly, that's what I'm hoping to find from you guys. While they attempt to compile most of their monsters into the Bestiaries, some slip through the cracks, and I was interested if any of you knew fey from the APs that didn't end up in the Bestiaries - I know of three or four.

In any event, this next month is my character's "birthday" (not his real Birthday, as the GM pulled some chicanery to get me here!)... and also the month that I finally gain enough land to be raised from a Duke (and my country from a Duchy) to a full-fledged King (and Kingdom)! I started out as a Baron! Let's Go, Baron!* (hey, it's funny to me)

Currently, I've got four Guardian Spirits (basically Shield Archons with Cassians as their helms) in each of my three cities, the fourth being a super-amalgam spirit in an important, but remote and well-hidden terribly magical location hidden amidst some mountains. Fun story next time (maybe), after someone else updates with their stuff!

EDIT: How rude of me! Vauron, I didn't even thank you! Home-brew is up to GM, but that list is actually really great, and has come in more than a little handy. So, thank you, Vauron!
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Last edited by tacticslion; 08-04-2011 at 09:07 PM. Reason: How rude of me!
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