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Unread 08-12-2011, 08:33 PM   #1
rpgdemon
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Join Date: May 2005
Posts: 3,313
rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years.
Fun A collectively designed card game

I'm not really sure where's the place to put this, so I chose general. As some people might know, I was working on a card game/RTS in my spare time, that was going to be made by the people of the forums. Unfortunately, I didn't do that, since I really wanted to make the card game as a physical product, which was my original plan for it. I shied away from the original plan, because it would be restrictively expensive to do, and I wouldn't be able to get as much playtest as I want, or distribute it well, and totally wouldn't be able to get the art for hundreds of cards that would need to be made.

So, I was thinking about it, and about how I was making the game with a bunch of people here, and about how I might be able to extend that same concept in a way that would let the card game be what it and I both wanted it to be: A card game.

So, I have now put up this site to collectively design the card game. I'll be putting up resources to play the game, rules, cards, and have it all here digitally. People will have to decide for themselves how to set up a game, whether it's printing out cards and cutting them out, or writing them down, or whatever, which is an annoyance that I don't think that I can avoid. They'll be able to playtest, submit feedback, and art resources, and I'll continue developing the game, and hopefully figure out a way for it to make it into a real product.

In other news: Snake, you're a lawyer. Want to write me up something lawyerly about how if they submit things, they have to own the rights to it, and they have to relinquish said rights over, so that I won't get sued? I've got something there now, but I dunno how legally sound it is.

So, the site is, again:

http://www.clockworkcardgame.com/

If this is in the wrong forum, feel free to move it, mods. If this sounds interesting to anyone, PLEASE pass the word along. The only way that such a project can kick off the ground is with your help, and getting the word out there is really important.
__________________
I did a lot of posting on here as a teenager, and I was pretty awful. Even after I learned, grew up, and came to be on the right side of a lot of important issues, I was still angry, abrasive, and generally increased the amount of hate in the world, in pretty unacceptable ways. On the off chance that someone is taking a trip down memory lane looking through those old threads, I wanted to devote my signature to say directly to you, I'm sorry.

Thank you for letting me be better, NPF.

Last edited by rpgdemon; 08-13-2011 at 01:57 AM. Reason: "A collectively design". Really?
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