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Local Rookie Indie Dev
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And the demo is now availible on PSN and X-Box Live.
From my exprience playing the PSN demo. Modern Sonic: *Contorls have been greatly improved, he moves almost a little better then he did in the Adventure games on DC/GCN. *He seems to be about as fast as he was in "Unleashed". *Homing attack range as been greatly reduced. Making it difficult to use it unless you are above or perallel to your target. And you must be close to use it as apose to "Colors" and "Unleashed" were you could home into a target from a great distance. *Homing attack no longer gives you a speed boost in the air. You must use air dash for that. BUT it does allow you to slow down during a sonic boost. making the homing attack a very useful air break IMO. *Sonic now drifts using the spindash. But drifting seems to be the only time modern sonic can use the spindash. That and when he hits a boost pad. And it looks very, very awesome when he does use it. ![]() *Same button contorls as "Sonic Colors" for classic remote styled controls. And for Classic Sonic: *Contorl have improved a bit but are still mostly the same as the alpha demo. Which is to say he still handles very well. *The camera is now zoomed in just like in the classic games. Making him look just as big on screen as he did on the genesis/mega drive. *The roll glitch were sonic does not gain much if any speed. Has not been fixed... ' *Frame rate issues have been fixed. Overall the demo was great and sega claims that the final copy hitting stores next week will play better then this. Sonic Generations is looking pretty good. It being a very short game is the only major problem. (Sonic's stories are something I've never really bothered to hold against sega, since he's never been story driven all that much to begin with back in the day)
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Last edited by Kyanbu The Legend; 10-27-2011 at 04:55 PM. |
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