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Unread 11-02-2011, 12:31 PM   #1
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Quote:
Originally Posted by Liz View Post
There are a few things near the end that make me feel like the creators may have been trying to antagonize classic Sonic fans a bit.
As someone with Sonic 2 currently plugged into his Genesis, may I ask you to share what this means?
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Unread 11-02-2011, 01:24 PM   #2
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Originally Posted by phil_ View Post
As someone with Sonic 2 currently plugged into his Genesis, may I ask you to share what this means?
"Doctor Robotnik!" "Nobody calls me that anymore."

Also, a scene during the final boss fight where both Sonics are cheered on by new Sonic's fans feels very... "See, these characters ARE worthwhile so THERE!" And then Sega would stick their tongues out at you and sit in the corner cuz YOU JUST DON'T UNDERSTAND.
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Unread 11-02-2011, 02:07 PM   #3
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Quote:
Originally Posted by Liz View Post
"Doctor Robotnik!" "Nobody calls me that anymore."
That's a low blow...

Hey SEGA, you can fix that line and replace it with something less dumb.

"Doctor Robotnik!" "That name brings so many good memories back."
*Robotnik remembers the good times of the 2D Sonic games*
*Robotnik remembers all the times he was defeated*
"No wait, it doesn't"

Trying to use nostalgia to sell a game and then making fun of that nostalgia isn't nice.
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Unread 11-04-2011, 03:38 PM   #4
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Classic Sonic levels are fun enough despite failing to properly emulate the physics and responsiveness of the classic Sonic games. The challenge involved in the modern Sonic levels, however, mostly seems to be derived from struggling with the sloppy control, often hostile camera placement, and figuring out at what vague point in the future the button commands you're being told to enter should be entered, because it sure as hell ain't while you're being prompted for them. Of course, that's mostly what I hate about basically all 3D platformers so I can't count it against this specific instance too badly.

Overall, the game is roughly par for the course as far as anniversary-celebrating fanservice games of longstanding franchises go. It nowhere near possesses the amount of loving attention to detail of Dissidia, but it's far above the laziness involved in just sticking Super Mario All-Stars on a Wii disc and selling it for the cost of a new game.
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