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Unread 01-08-2010, 05:36 PM   #11
Wigmund
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Join Date: Jul 2008
Location: Northwest Arkansas
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1st of Granite, 60

Another overseer has come and left us. The jerk decided to leave the fort after his job was done with the proclamation that the next child born here shall be named after him. Hope he gets eaten by the undead marmots.

Apparently Thadius slid a note under his door designation the next overseer...and wait...The hole-in-his-chest marksdwarf Hawk is supposed to lead us next?!

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Great job Corel! I enjoyed this and can't wait for Hawk to get started on his turn.

Get to work Hawk!

Random notes and suggestions:
We'll probably want to remove Flare's mother from active duty in the militia or re-assign her as a marksdwarf and always hide her behind fortifications until Flare's old enough to walk. Mama soldiers love to use their babies as shields.

Also, ballista may not be able to fire up and down across levels, but catapults can. Having three of 'em on top of the entrance would make the sieges epic.

But we can do something with the ballista. Have 'em installed as fortified turrets near the southwestern corner of the fortress and also by the entrance itself should allow us to fire upon invaders from safety and weed some out before they have a chance to reach us.
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Red lines designate trenches, light blue are fortifications, and the black lines would designate walls and fortifications to remove. For the corner ballista, rearrange the walls so that it allows diagonal access. Floor over the trenches within the new areas to allow constant access and we've got ourselves some turrets.
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