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#121 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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By recharge, I meant that they just aren't using moves in combat, so it's more like they can't be using it 4 to 5 times in a row. (I interpretted your example as only being able to use pokemon moves 5 or 6 times before they run out and battle has to end before they can recover/recharge)
Example: Turn 1: Able to do anything. Current example being Psych Up (Same as the current set up we're arguing about) Turn 2: Able to do anything. Example is Attack with any appropriate move for high damage or use Baton Pass or so. They run out of charges. Turn 3: They can use healing items, a pokebrid super move or do nothing, but cannot use a pokemon move. Turn 4: They can use healing items, a pokebrid super move or do nothing, but cannot use a pokemon move. Moves are recharged. Turn 5: Able to do anything they can do. At least that's how I'm proposing it. Phew, at least I think this change and realization and the fact that I sent away Dormond might end this debate. ^^ Last edited by Menarker; 04-29-2010 at 01:25 AM. |
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#122 | |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Turn 1: Able to do anything. Turn 2: Able to do anything. Turn 3: Able to do anything. They run out of charges. Turn 4: They can use healing items, a pokebrid super move or do nothing, but cannot use a pokemon move. Turn 5: They can use healing items, a pokebrid super move or do nothing, but cannot use a pokemon move. Moves are recharged. Turn 6: Able to do anything. I'm thinking maybe even make it four turns before they have to recharge. Anyway, how about a list of all the changes we've proposed to help AB?
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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#123 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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I'll start looking back a few threads and compiling them. Might take a bit though. I'll edit this post when I'm done. *Or if AB makes a new thread, which it's about time, I'll post it there.*
EDIT: There wasn't too much stuff to ask since most of the stuff was debates. ^^; AB: Just in case you haven't noticed, any time we type something that we feel you need to answer, we'll have it in this color! Pokemon Breeder So can we get a list of what upgrades the NPCs can or can't use? I suggest that there is a number limit of how many pokemon moves an NPC pokebrid can use before they have to recharge. Like 3-4 moves and then they can't use moves from their pokebrid forms (with the exception of their super moves) for a turn or two, and the uses recharges as they regain "stamina". They could still use healing items, since that was their main purpose in the first place and it doesn't take a toll on the body, but a limit on their moves would prevent overuses of Psych Up and the overuse of Helping Hand which was a source of argument earlier too. Like this: Turn 1: Able to do anything. Turn 2: Able to do anything. Turn 3: Able to do anything. They run out of charges. Turn 4: They can use healing items, a pokebrid super move or do nothing, but cannot use a pokemon move. Turn 5: They can use healing items, a pokebrid super move or do nothing, but cannot use a pokemon move. Moves are recharged. Turn 6: Able to do anything. Last edited by Menarker; 04-29-2010 at 02:24 AM. |
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