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Unread 09-28-2010, 05:46 PM   #4
Magus
Archer and Armstrong vs. the World
 
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Join Date: Apr 2005
Location: Pennsylvania
Posts: 7,164
Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something.
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Quote:
Originally Posted by Azisien View Post
Yes. I mean a lot of the weapons and vehicles are superior to the Halo's afterwards. But uh, yes, prequel!
Yeah, I get a kick out of how plot continuity always falls in the face of needing to add new elements to the gameplay in prequels.

Although it wouldn't have been impossible to pull off a prequel where the technology felt less. Like have them use machine guns instead of lasers or whatever. Well, I know the other games have machine guns too, but anyway, there was probably some way they could pull it off.

Also, as for it being "tenuously connected", that doesn't make a lot of sense. The villain is the Covenant, right? The first time humanity encounters them. The main characters look like they wear Halo powerarmor. Seems pretty connected, all in all.
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