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#1 | |
DA-DA-DA-DAA DAA DAA DA DA-DAAAAAA!
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Man, I am such a hippy.
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#2 | |
Magikoopa
Join Date: Dec 2008
Posts: 1,789
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Hopefully that made sense, I just woke up. If it didn't, sorry. :/ |
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#3 | |
DA-DA-DA-DAA DAA DAA DA DA-DAAAAAA!
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EDIT: clarification: It's totally okay for Square to think it's right, but it's also okay for people to think it's wrong too.
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Last edited by CelesJessa; 01-29-2010 at 11:10 AM. Reason: I will edit until this post is a husk of it's former self |
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#4 |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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Maybe if you hadn't picked an awful example it would have been more clear?
The point was that fangames have no legs to stand on, so they keep going "Hey! Chrono Trigger, wooo, you like CT right? Well then like this!" Since it's made by fans and not by any actual game developer there's nothing there other than the spirit of the old game and the hope the fangame developers know what they're doing. And he's right - I just don't see the harm. You compared hype built by a fancommunity to hype built by a respected game developer.
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#5 |
Time is something else.
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Respected developers can still fail spectacularly, and many times do. Fan communities and projects can produce things like "There Will Be Brawl". There is no immutable reason to give one group any more merit, there is only a bias.
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WHERE MIKEY IS IN 2022! tumblrs - http://werewolf.zone twitters - @itmightbemikey |
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#6 | |
wat
Join Date: Jan 2005
Posts: 7,177
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Fans and modding communities on the other hand take the Sperm Approach to making games. Which is kind of like how Koei makes games, except there's more fans. |
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#7 | |
Everfree
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FAILURE IS
LEARNING TO ACCEPT THOSE THINGS I CANNOT CHANGE |
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#8 | |||
FRONT KICK OF DOOM!
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Here's my entire issue in a nutshell. It's as if we have to ask Square for permission to enjoy a game in a different way. Sure, CE is a derivative work, done for free, at the person's expense of time and resources. Sure, Square is a bunch of soulless entities, sitting on the top of the mountain snubbing their noses at us small peasants who even think of having an idea that's close to their work. Sure, I can site the DMCA's lack of give in this regard, copyright law giving Square too much power, as well as the belief that Square isn't doing anything with the property but milking it unfairly.
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If anything, I'd think it actually enriches a mythos surrounding a game, rather than taking away from it. Quote:
Equalizer - Great weapon for soldier in TF2, created by someone outside of working for Valve. Black Mesa - Not a Valve game, which people are looking forward to. Done out of love by the fans who liked the first game and thought they could do better than the port Valve came out with. Let's not even start on Counter Strike's success based on modding Half Life back in the day. Does Squeenix have their cake? Yep. Not gonna lie. Should they share the damn thing with their fans so they can enjoy it instead of their lawyers? Sounds like a win-win if they did. |
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#9 | |
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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Jagos:
I have to say that in a perfect world, every company would work like Valve and Microsoft. Yes, Microsoft ALSO has the good habit of taking on people who do good work with their systems. Sadly, this is not a perfect world. See, I really feel for the people who have a story to tell. I have LOTS of stories to tell, and not all of them are my own originals. On the other hand, copyright law is a horrible monster at this point, and if you don't defend yours, you can lose it. The fact of the matter is you DO have to ask Square to enjoy a game in a "different way." And I highly doubt anyone ever asked. If nothing else, you can pitch an idea, or find some way to show a company your collective interest in a new installment to a series. The worst they can say is no. It's a lot better than having things resort to "no, and delete all your hard work, blood, sweat, tears, and time." Corporations are out to make money. Pure and simple. Some go about it different ways, but it's a universal truth of a corporation. They'd LOVE to make a product people will buy. By that logic, when someone else does it for them and starts handing it out, even for free, it could be seen as a threat. I know I've argued a lot of angles in this thread, but there are a lot of good reasons these things happen. Ideally, there would be some way to get everyone a game they like, but nobody is working on the same page, here. There probably aren't very open lines of communication to big companies for this kind of thing, but that doesn't mean it's okay to assume the thing is in a bubble and do whatever you want, either. They DO notice stuff in the outside world. And it would be great if these kinds of projects could happen with some form of consent from corporations, but then you have all sorts of legal shit to deal with, and Square isn't even an American company, so God only knows how complicated that could get. There are problems with the systems in place that need fixing if everyone is going to be happy. You'd need better lines of communication, better laws, etc. Those aren't in place at the moment, so it's harder for fans to be heard than it could be, harder to please the fans than it could be, and a lot of bad blood on both sides when shit hits the fan. Actually, the people doing this particular project knew it could happen and were very polite about things. One of them even made an account here at the time to explain the situation and how everyone felt. The letter from Square was also very reasonable and polite, not at all threatening to read. It was all very much a "please stop - okay" sort of deal and the fans were really the ones who exploded. I just thought I'd mention that. For all the shit being flung at both sides, it's not like the corporations are evil and going to shoot your mom and eat a baby, and neither are the people doing these projects for the most part. There's just a bad public reaction from the outside when people all start in with the "but I could have had that!" mentality.
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#10 |
Sent to the cornfield
Join Date: Apr 2004
Location: Las Vegas
Posts: 4,566
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basic point is, if you didn't create something and nobody who did asked you to continue work on it, do something original.
Fan Fiction for profit (or notoriety) is a cop out because the fan base is built in. You didn't define your own audience, you didn't create your own story, you just picked up where someone else left off. You can call it an homage or a tribute or whatever, but if they tell you they don't want a tribute you stop. Which it seems the dudes who worked on this project did, so I don't really understand the angst. They're (Squeenix) still making games for tweens, the target audience today doesn't know what the fuck a Chrono Trigger is and doesn't care. More specifcally they're making games for japanese tweens, which I mean... who knows what they like. (apparently an awful lot of androgyny.) |
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