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#41 | |||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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And when I speak of "decompiling," Nik, what I mean is if someone were to take a program written by a competing company, run it through special software to reduce it back to the source code, and then take that source code to use in their own project without permission. NO code is original; that's why it's there. It provides a structure that allows instructions to be performed by the machine. What I'm talking about is if someone wrote a program before you to, say, play music, and you're going to write your own program to do the same thing, so you decompile their code, steal their engine for your own project, and then paint it up a bit differently without giving credit. Quote:
Putting that aside, unless a Robo game would somehow interfere with Brian's own projects and were not distributed for free, he'd probably be less pissed than if someone started publishing comics using Robo or a thinly-disguised copy. Obviously, it's always better to ask permission before embarking. Okay, I'm home now. I know the difference between fanfiction and ripping something off, but I think it's just best at this point to point out that I agree with most of what you've said and this entire argument is probably because I'm still crappy at expressing myself. You've actually expressed a lot of my points better than I was able to. Basically, a lot of my viewpoint boils down to this: there is a lot of untapped talent out there. I'd like to think I'm a part of it. There was a point where I was hoping to do fan-games of my own, and I know the excitement behind it. On the other hand, I realized that it's more trouble than it's worth and that I could express my talent with my own original work. I did dabble a bit in ROM hacking and RPG Maker, but I never got very far with any of it, mostly because it was tedious and restrictive and all sorts of other stuff. I'm sure there are programmers out there who are stunningly brilliant, but as I said, I find that doing fan games is misguided. I find it misguided because I realized I was misguided. Hacking a game is not going to net you a job. All the major work is already done for you. Maybe if you do a piece of original work, it's not going to make you famous, but at the same time, it shows a lot more of your abilities. It shows you can program an engine. It shows you can write an original story. It shows you can write new music. It shows you can design an interface and characters and items and a whole world from nothing. It shows you can do graphics well enough to express all that stuff. That's why I call these people misguided at best. They really don't understand what employers want to see or what shows their skills. If you can show someone a fully-formed original game, they are going to see what you, or you and your team, are really capable of. It's overall a much better reflection on you to do your own work.
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Journal | Twitter | FF Wiki (Talk) | Projects | Site Last edited by bluestarultor; 01-29-2010 at 05:38 PM. |
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#42 | |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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Yes you can say 'just cause the original creator made it doesn't mean it's going to be good' but a guy who made three games before that were great is some pretty good legs to stand on compared to, "Some fans nobody's ever heard of are making a game hacking the original game's ROM and writing it themselves and since the first game - by completely different game designers - was good it probably will be!"
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#43 | |
Time is something else.
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I just used Bayonetta as it was a fresh example in my head. Would you like me to come up with some more examples? I can certainly try.
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WHERE MIKEY IS IN 2022! tumblrs - http://werewolf.zone twitters - @itmightbemikey |
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#44 |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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Maybe if you hadn't picked an awful example it would have been more clear?
The point was that fangames have no legs to stand on, so they keep going "Hey! Chrono Trigger, wooo, you like CT right? Well then like this!" Since it's made by fans and not by any actual game developer there's nothing there other than the spirit of the old game and the hope the fangame developers know what they're doing. And he's right - I just don't see the harm. You compared hype built by a fancommunity to hype built by a respected game developer.
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#45 |
Time is something else.
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Respected developers can still fail spectacularly, and many times do. Fan communities and projects can produce things like "There Will Be Brawl". There is no immutable reason to give one group any more merit, there is only a bias.
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WHERE MIKEY IS IN 2022! tumblrs - http://werewolf.zone twitters - @itmightbemikey |
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#46 | |
wat
Join Date: Jan 2005
Posts: 7,177
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Fans and modding communities on the other hand take the Sperm Approach to making games. Which is kind of like how Koei makes games, except there's more fans. |
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#47 | |
evil [healthnut] sweed
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Non, you remember when Sarah Palin was tagged as VP? You remember how, in her first speech, she denounced Hilary Clinton for LOOSING THE ELECTION? You're doing the same thing. |
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#48 | |
adorable
Join Date: Sep 2007
Posts: 12,950
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this post is about how to successfully H the Kimmy
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#49 |
Action Hank ain't got nothin on me.
Join Date: Oct 2004
Posts: 527
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If you want to make a fangame to show how much you love the original, don't try to do a remake, rewrite, or anything like that. If you do any of that, you honestly think too much of yourself to make anything good. Why do you think you can do a better job than the original's creator...it just seems wrong to me.
No, if you want to do a fangame, make something original. Use your own characters, your own art, your own music, and your own story. The gameplay can be similar(gameplay isn't part of the copywrite:o), just as long as everything else is different. Throw in references fans of the original would get, and they'll know it's a homage. Heck, look at Rosenkruez, it's got Mega Mans gameplay, throws references not only to Megaman but other games, and isn't using any Megaman resources(sure, some are close, but for the most part it's an original game). Rosenkruez is a true fan game. |
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#50 | |
Everfree
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FAILURE IS
LEARNING TO ACCEPT THOSE THINGS I CANNOT CHANGE |
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