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Unread 12-31-2009, 04:17 PM   #10
Menarker
OMG! WHAT SHOULD I DO NOW?
 
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Join Date: May 2006
Posts: 3,802
Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings.
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Name: Douglas Bach

Age: 32

Appearance: Human with muscular and tall stout build, skin heavily tanned due to exposure to heat and sun. Dark brown slightly curly and messy hair. Slightly yellowish/hazel tinted eyes. A few minor burn marks and scars can be seen on his arm, back and chest, but very faint due to natural healing over time.

History: A battle harden soldier raised to obedience to his superiors. Douglas rose up in the ranks due to his skill, trustworthiness in following orders as well as in the extra care he takes in ensuring the safety of his comrades. The rigors of prolonged battle however has taken its toll on Douglas' mind, as he gradually started to justify risky missions based on some sort of karmic doom or fate assigned to him. Feeling tainted by the blood of those dead by his destructive hands, Douglas' humanity and focus has started to sway much to the notice of his superiors whom put the soldier on undetermined period of leave without pay. Taking this status as effectively meaning fired without ceremony or disgrace, Douglas sought out new work to earn his keep.


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Stats: You have 20 points to distribute. 3 is average, 5 is max at first level.
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5 STR: Physical strength. Forms the basis for attack power.

4 VIT: Physical vitality. Determines HP growth and physical defense power.

5 RFX: Reflexes. Determines various speed related things.

4 INT: Intelligence. Affects spells and skills.

1 WIL: Willpower. Determines ability to hold concentration and MGR.

1 CHA: Force of personality. Not necessarily physical attractiveness. Affects how people react to you.

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Combat
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HP: 4 x 5 + [(4 + 5) x level] = 29


ATP: Physical attack power. Equal to STR (RFX on some weapons) plus weapon power. = 10


ACC: Accuracy with your equipped weapon. Equal to weapon skill plus special effects (if any) = 7 (2 from Weapon Focus, 5 Weapon Skill)


DFP: Physical defense power. Equal to any equipment bonuses. = 10 (Heavy Armor)


MGR: Magic resistance. Equal to WIL plus any equipment bonuses. = 1


EVA: Evasion Rate. Equal to RFX plus ten plus dodge skill. = 20 (5 dodge)


GRAPPLE RESIST: Your ability to resist opponent's attempts to grapple you. Equal to STR + BRAWL + 10 = 15

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Equipment: 0 Credits Remaining
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Main Hand: Tier 1 Repeating Blaster (Two handed?)
Off Hand:
Body: Heavy Armor
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Skills: INT (4) + 20 to start.

Heavy Weapon: 5
Massive Armor: 4
Dodge: 5
Athletics: 5
Investigation: 4
Craft (Defensive Engineering): 1

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Abilities-Active

Marksman--This ability may be used to shoot an opponents weapon before they can strike you with it. You suffer a -2 to your ACC, but if the attack succeeds you disarm your opponent, and may destroy their weapon and cause other effects depending on what they were wielding. This ability is only useable with non-thrown ranged weapons.
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Abilities-Passive

Weapon Focus (Repeating Blaster): The character choses a weapon type. That type of weapon gains a +2 bonus to ACC with that weapon type. This may be taken multiple times, each time for a different weapon type.
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Last edited by Menarker; 01-01-2010 at 01:06 AM.
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