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#1 | ||
Trash Goblin
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Actual companies don't give two damns about code-theft, blues. Most companies don't HAVE unique code, it's just old code assembled in a new way. It's the Havok engine how many times over in every game? You think that every company is going to use the same engine in a unique way every time? Ever wonder why the character models in Bionic Commando and X-Men Origins: Wolverine move in, essentially, the EXACT same way? Why they look so similar in motion and pose that they could be the identical model, reskinned? Code is borrowed, recycled, reused over and over. Choice bits of code are given to publishers sometimes to be disseminated, too- I've played the middleman between a company and Nintendo trying to work out a minor motion bug. Even the Consoles have recycled code that's shared between companies. Quote:
But IF somebody did it, hey, it's your right to get pissed off if one of your sprites shows up in a game. Now, if you were designing your game in something other then RPGcreator I'm sure that I'd call you a game designer, but right now you're more something more of a... tweaker. Yeah, that's a good word. You're playing a game that's about making games, essentially. [PS It's okay, being a game designer is a really shitty job. Don't aspire to it.] Edit: And I think he'd be incredibly pissed of someone made an Atomic Robo game without his permission and started profiting off it because that's a stupid example all together. You clearly lack any idea of what 'fanfiction' means and are confusing it with 'ripping off'. http://fanfiction.net <-- There's fanfiction here. I don't think "16 Bit Theatre" would be anything but idea theft. |
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#2 | |
Would you like to save your game?
Join Date: Nov 2005
Posts: 3,638
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That Captain SNES guy worked hard on that crossover parody! |
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#3 | |||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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And when I speak of "decompiling," Nik, what I mean is if someone were to take a program written by a competing company, run it through special software to reduce it back to the source code, and then take that source code to use in their own project without permission. NO code is original; that's why it's there. It provides a structure that allows instructions to be performed by the machine. What I'm talking about is if someone wrote a program before you to, say, play music, and you're going to write your own program to do the same thing, so you decompile their code, steal their engine for your own project, and then paint it up a bit differently without giving credit. Quote:
Putting that aside, unless a Robo game would somehow interfere with Brian's own projects and were not distributed for free, he'd probably be less pissed than if someone started publishing comics using Robo or a thinly-disguised copy. Obviously, it's always better to ask permission before embarking. Okay, I'm home now. I know the difference between fanfiction and ripping something off, but I think it's just best at this point to point out that I agree with most of what you've said and this entire argument is probably because I'm still crappy at expressing myself. You've actually expressed a lot of my points better than I was able to. Basically, a lot of my viewpoint boils down to this: there is a lot of untapped talent out there. I'd like to think I'm a part of it. There was a point where I was hoping to do fan-games of my own, and I know the excitement behind it. On the other hand, I realized that it's more trouble than it's worth and that I could express my talent with my own original work. I did dabble a bit in ROM hacking and RPG Maker, but I never got very far with any of it, mostly because it was tedious and restrictive and all sorts of other stuff. I'm sure there are programmers out there who are stunningly brilliant, but as I said, I find that doing fan games is misguided. I find it misguided because I realized I was misguided. Hacking a game is not going to net you a job. All the major work is already done for you. Maybe if you do a piece of original work, it's not going to make you famous, but at the same time, it shows a lot more of your abilities. It shows you can program an engine. It shows you can write an original story. It shows you can write new music. It shows you can design an interface and characters and items and a whole world from nothing. It shows you can do graphics well enough to express all that stuff. That's why I call these people misguided at best. They really don't understand what employers want to see or what shows their skills. If you can show someone a fully-formed original game, they are going to see what you, or you and your team, are really capable of. It's overall a much better reflection on you to do your own work.
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Journal | Twitter | FF Wiki (Talk) | Projects | Site Last edited by bluestarultor; 01-29-2010 at 05:38 PM. |
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#4 |
Action Hank ain't got nothin on me.
Join Date: Oct 2004
Posts: 527
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If you want to make a fangame to show how much you love the original, don't try to do a remake, rewrite, or anything like that. If you do any of that, you honestly think too much of yourself to make anything good. Why do you think you can do a better job than the original's creator...it just seems wrong to me.
No, if you want to do a fangame, make something original. Use your own characters, your own art, your own music, and your own story. The gameplay can be similar(gameplay isn't part of the copywrite:o), just as long as everything else is different. Throw in references fans of the original would get, and they'll know it's a homage. Heck, look at Rosenkruez, it's got Mega Mans gameplay, throws references not only to Megaman but other games, and isn't using any Megaman resources(sure, some are close, but for the most part it's an original game). Rosenkruez is a true fan game. |
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