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#1 | ||
War Incarnate
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To be fair, we did get into quite a lot of melee fights and I was as surprised as you how much I dominated them. In melee they should be about equal there. Usually in melee against xenos I fail completely.
You should block more. Or focus leap/attack. I was happy with my accidental suicide/kill with one of the mines though. Felt very "Predator" that.
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#2 | |
...Really?
Join Date: Jun 2007
Location: in Theory. Everything works here
Posts: 3,961
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also I think i was laging cause You jittered more then once
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I have a Pesterchum its DangerousDoc I am ether fading out of Time, Space, or Reality...Or Simply my Typewriter is running out of ink |
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#3 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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Okay so I got this on both my 360 and PS3 and I've been playing the crap out of it over the weekend -- on my 360, I played one match on my PS3 to see the controls, but the messed up matchmaking led me back to the 360. I prefer the PS3 controls, because R1 and L1 are much better than the bumpers for melee attacking, but I'm pretty much used to the bumpers after an entire weekend of playing. Anyway I kind of just glazed over this thread so here's my thoughts on the demo.
Once you get used to the intricacies of each species, everything feels really balanced. I noticed a few complaints about the melee combat between preds and aliens, but once you figure out how the melee system works it's just a matter of skill/luck. For those who haven't figured it out, block only works on light attacks, light attacks interrupt heavy attacks, and heavy attacks break through blocks. Lunge attacks are also considered light attacks, so they can be blocked. Basically the combat boils down to a fast-paced game of rock-paper-scissor. Anyway, most of the time I'm finishing in the top 2, if not then top 4, with some pretty heated matches. The best times I've had were when I was playing with a friend and we both managed to be Predators, and the other 4 players were Aliens. Oh and I also think I noticed a comment about why there's only 2 predators. It's actually because the demo has Species Balancing turned on, with the Species Ratio set to 1 Pred, 2 Aliens, 2 Marines. (press Y on 360 (and I assume triangle on PS3) to see the match settings when in the lobby). Which is why in an eight-person lobby you can only have 2 preds, and a max of 4 aliens or marines. One can also assume that in the full game the host will have control over the balance toggle, as well as the ratio. Oh and Hawk, let me know the next time you plan on playing on the PS3 and I'll switch over and play with you. edit -- oh and if this post seems a little "all over the place", it's because it's 3:30am and I'm about to go to sleep.
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POS Almighty has spoken. Last edited by Arcanum; 02-07-2010 at 03:45 AM. |
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#4 | |||
War Incarnate
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You were good at avoiding the caster though, almost never got a shot off at you. Arcanum, I may be on at any point today. It's sunday, I have no plans. EDIT; Oh and Doc, did you have auto transition turned on or off? It may or may not help, I still need to try xeno with auto transition on myself because I suck as xeno.
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Last edited by The Artist Formerly Known as Hawk; 02-07-2010 at 08:05 AM. |
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#5 | |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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Also sounds good, I'll check in on PSN every now and then today. Also also, how exactly does the auto transition work? Does pushing RT/R2 act as a toggle for it? The only time I would push RT/R2 would be when I was on the ceiling and I wanted to drop to the floor.
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POS Almighty has spoken. |
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#6 | ||
War Incarnate
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You break out of trophy animations automatically if your health is above a certain level. Stealth kills from behind are unavoidable though. Strangely I don't think I've ever broken free of a TK, either I keep getting stealth killed or only get TKed after sustaining serious injury.
Auto transition just removes the need to ever have to press r2 to move onto a wall/ceiling. You still press r2 to drop and revert to right side up view, but if you want to run up a wall then you only have to run up to it. On the downside it means if you accidentally move too close to a crate or wall you'll instantly start moving up it, so you have to be a bit more aware of objects near you. Still I found it easier on, because I don't have to hold r2 indefinately.
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#7 | |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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What I'm trying to get used to is pouncing - xenos while sprinting have a crazy leap distance. It totally kicks ass but I'm trying to aim it right and predict distances. This is why the xenos are the best class.
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