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Unread 02-23-2010, 01:50 AM   #11
Astral Harmony
Don't Hate Me 'Cause I'm Moe
 
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Join Date: Oct 2004
Location: Harmonial Sanctum
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If I forget to update on an attack from enemy Pokémon, consider it a miss. God knows you guys have it rough considering how many Pokémon remain to be destroyed.

Let's see...Pokémon that have masters do not die. They're extracted right before death thanks to new Pokéball technology. Pokémon in Honmyr are hardcore and Pokémon deaths have happened many times in the past, but thanks to this new technology, even Shannon's horribly, horribly near-death Abomasnow can be saved. Rogue Pokémon, because they don't reside in a Pokéball, are not so fortunate as Garchomp and Yanmega have proven. Perhaps for that reason, Rogue Pokémon usually never work independantly. If a Rogue Pokémon doesn't work with trainers and other classes, you can expect to fight a squad (Rogue Squadron?) of around six to ten Pokémon.

Because PP isn't taken into account in this, I would have to agree that the ability Pressure is more or less pointless. Thinking on that, in the future when a Pokémon's only ability choice is Pressure, you could choose something else, within reason. For example, Dusknoir also has Pressure. I'm not going to change it for this mission but in the future should you battle a Dusknoir, it would have an ability that kind of matches with its type, like Shadow Tag. Same with Vespiquen, which will have a different ability like Swarm...which actually makes more sense than Pressure.

Hell, I think I can use this to create some whoopass Pokémon foes. Imagine a Giratina [Altered Forme] with Wonder Guard.

And, as for pseudo-legendaries, I don't count 'em. Have as many in your party as you like. I dunno why they call 'em pseudo-legendaries anyways. All I did in Platinum was level a Gible all the way up to a Garchomp. What part of that is legendary? I couldn't tell ya.

Last edited by Astral Harmony; 02-23-2010 at 01:58 AM.
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