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adorable
Join Date: Sep 2007
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On top of all this, I honestly can't see any games that try to use this being anything beyond gimmicky and terrible. It's a ripoff of a control scheme that I'm not too fond of even on the system it was invented for. I'd bet dollars to dimes that the games that will use this will utterly fail to use it in an actually useful or interesting way. Most of the games that do use the Arc will be *gasp* shovelware crap because that's what the target demographic will buy. There may be a handful of games that are decent or even more than decent, but I expect anything that good will also have a normal control scheme that will be superior to the Arc in every goddamn way. In fact, I expect Sony's grab at the market for shovelware and motion controls will fall flat on its face because why would publishers choose the PS3 when they can opt for the Wii, which is much cheaper to develop for. EDIT: I mean, I'll concede that I'm being a douche about it, but at this point I'm honestly baffled about how anyone can be excited for Arc or Natal.
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Blue Psychic, Programmer
Join Date: Feb 2007
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Put simply, they're promising full 1:1 off the bat and have shown their system has it. Wii promised, or at least implied, the same thing and didn't. And really, you said yourself that the tech demo looked like crap. To be expected, sure, but the developers of the system made it for testing purposes, as in they put zero time and money into it. It was thrown together just to make sure the features all worked. The real software using the device is going to have a LOT more time and money put in, because they won't be busy developing the device. It's like blaming Chrono Team for Dragon Quest issues. Parallel jobs, here. On shovelware, why should anyone, according to your own logic, produce it for the PS3 when the Wii is easier and cheaper to develop for? Wii still has a large market share, does it not? Have they all been evaporating? No? Well, then. Also, many GOOD games are going to see a retrofit, including Little Big Planet and RE5, to offer a new way to play. On gimmick, sure, maybe. I'll give you that one. On the other hand, traditional controllers aren't going away, either. If you don't like the wand-waving, you can always go back to the old system. There are advantages and disadvantages to any control system, and motion controls are better suited to some games than others. It might finally open up console RTS, as shown in the demo. Maybe you'll be able to actually sword at stuff in Oblivion now and feel a satisfying rumble as you knock a guy's block off with Rockbreaker. My point is that I still possess a little joy and wonder in the world (really!) and am willing to give this a chance. If it's good, GREAT! If it falls by the wayside, well, it still has the old control system, $30 down, not the end of the world. If you're into that sort of thing, plug it into a 2P game, world's cheapest vibrator, amirite? ![]()
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adorable
Join Date: Sep 2007
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You're claiming that what we were shown in the tech demo wasn't what we'll actually be getting. So, what they showed during the tech demo doesn't exist... not really. What we're getting is something different that promises what was shown in the tech demo. I remind you that this is a tech demo that, despite being built around "Hey guys look at this awesome glowing dildo and all it can do!", looked like shit. Your argument in support of the product is that the tech demo showed that it can do what they promise, yet you follow that with "Well complaining about the tech demo is dumb because that isn't the real product."? So... in short... I can't bitch about the tech demo because that product doesn't exist, but it still proves that what they're selling will work? Quote:
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Blue Psychic, Programmer
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Basically, shovelware is unlikely because of: - prohibitive costs - which are unlikely to be recouped - because of a hardcore ownership The developers working with the Arc are in essence going to have to be DAMN sure they make their money back, and the games they write are probably going to rely pretty heavily on the Arc's capabilities. But you know what else? They're still going to have to be playable with normal controls. Sony seems set on making the Arc an equal partner to the normal controller. And they have some pretty hefty guidelines to determine what does and doesn't get published. Companies are going to have to put EXTRA time and money into making the Arc work with their games, meaning the stakes for writing a game around it are that much higher. With the Wii, the gimmick controls were the default. With the PS3, they're not. The Arc is in every way a risk to a developer, because if they don't utilize it well, it's a LOT of time and money down the drain. The fact of the matter is that there's absolutely nothing stopping people from not developing around it, so the people who do are more likely to either do a damn good job with it or pay the price if they don't. I really do take offense at your indication I don't know reality. As a person who would like to enter the industry, I have to think about this kind of shit. Maybe I just have a better understanding of it or maybe it IS a matter of joy and wonder, but you can't deny I have a valid argument.
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#5 | |
adorable
Join Date: Sep 2007
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I'm being overly dickish, but every time I think I should apologize, I read that bit about JOY and WONDARRRRRRRGHFUCKMYBRAIN It just triggers that little part of my brain that makes me want to punch all the people.
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#6 | ||
Blue Psychic, Programmer
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I'm guessing you're coming from a player's perspective, and a rather rightfully jaded one. Because I have at least an idea behind the processes that go into this kind of thing, I'm trying to explain why the system is going to be functional and why it doesn't make sense to throw money away on not using it well. Correct me if I'm wrong, but you're probably expressing your simple dislike for the setup of the system and predicting that people aren't going to know what to do with it at first and generally that you're not going to like it. Mr. Apple, meet Mr. Orange. My concern isn't that it's going to suck, and at no point did I ever comment on that. My concern is that it's a solid system technically and I'm excited to see what they do with it after they figure it out and all the shovelware companies crawl back to the Wii. If any of my guesses to your arguments are true, you're essentially wasting your time, because, yeah, the first games out for ANY system are shit. Fact of life. I'm looking at the potential this control system provides and am not concerned with the content at this point. That will sort itself out in due time, and I actually am excited about the prospect of a new, working control system for my system of choice. If you're not, well, I'm not going to waste my time trying to change your mind about it. EDIT: @DFM: SixAxis wasn't necessary to gameplay and thus was often treated poorly when it was used. On the other hand, the games that used it well (Flower and Folklore) used it well the same way anything is used well in games: it was made a core part of gameplay. Speaking from the perspective that the Arc's system is MEANT to be a core part of gameplay, it'll probably fare better after the initial surge settles a bit.
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