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Unread 03-18-2010, 05:54 PM   #301
Kim
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So, one complaint I have to mention about the combat is that not being able to position your party members is a pain. Sentinel is completely useless against area of effect spells when Snow decides to stand right fucking next to Hope. Every bit of damage that Hope takes during those moments is bullshit. I also find myself wishing that some of the attack animations were quicker. When the chain meter is running down, I don't like having to watch Sazh pose dramatically before casting a spell. It's rare, but there have been multiple times where the meter hit zero because the characters were too busy being stylish, or because my spell/attack took just a little bit too long to reach because my characters are too damn far away.

At the moment, these are my only real complaints against the combat.
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Unread 03-18-2010, 06:12 PM   #302
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Quote:
Originally Posted by NonCon View Post
So, one complaint I have to mention about the combat is that not being able to position your party members is a pain. Sentinel is completely useless against area of effect spells when Snow decides to stand right fucking next to Hope. Every bit of damage that Hope takes during those moments is bullshit. I also find myself wishing that some of the attack animations were quicker. When the chain meter is running down, I don't like having to watch Sazh pose dramatically before casting a spell. It's rare, but there have been multiple times where the meter hit zero because the characters were too busy being stylish, or because my spell/attack took just a little bit too long to reach because my characters are too damn far away.

At the moment, these are my only real complaints against the combat.
I agree with this. At the very least, you should be able to move around the PC in the downtime. That way, YOU could at least try to break up the party and avoid some of the AoE spells. Sure, you'd have to start over every time Light, Snow, or Fang ran up to whack something, but they don't walk so fast that it would really unbalance things.
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Unread 03-18-2010, 08:19 PM   #303
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I could see something like "suggestions" for where to be, based on the older "front/back" of previous FFs. This way you could position Sentinels to get close to enemies, and Ravagers to be further back. Too bad the game is uh...already out... :p
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Unread 03-18-2010, 08:56 PM   #304
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Quote:
Originally Posted by Azisien View Post
I could see something like "suggestions" for where to be, based on the older "front/back" of previous FFs. This way you could position Sentinels to get close to enemies, and Ravagers to be further back. Too bad the game is uh...already out... :p
That's kind of what I was thinking. Just set it up so the right bumper lets you select a position. "Near targeted enemy", "far from targeted enemy", "far from party" or some such.

EDIT: Please tell me that is not how Yaag dies. That may be the lamest death I've seen in the game so far. Even worse than Serah's!
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Unread 03-19-2010, 12:25 AM   #305
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Originally Posted by NonCon View Post
That's kind of what I was thinking. Just set it up so the right bumper lets you select a position. "Near targeted enemy", "far from targeted enemy", "far from party" or some such.

EDIT: Please tell me that is not how Yaag dies. That may be the lamest death I've seen in the game so far. Even worse than Serah's!
Are you talking about the early chapters? No, not quite. He survives that.
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Unread 03-19-2010, 12:36 AM   #306
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That's comforting. Just how many chapters are there anyway? I mean, I'm under the impression I'm nearing the end of the second disc, but if that's the case, this game looks to be a bit shorter than advertised.
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Unread 03-19-2010, 01:53 AM   #307
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I'll be honest, in spite of the way damn near everyone (alright, two or three people) seems to hate this game, it's probably my favourite in the series right now. Maybe it's just because I can finally get behind both the story AND the gameplay instead of just one or the other (Story/not gameplay = FF9, gameplay/not story = FF7), but this is the most fun I remember having in a main-series FF game since the first time I played one.
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Unread 03-19-2010, 02:40 AM   #308
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That's comforting. Just how many chapters are there anyway? I mean, I'm under the impression I'm nearing the end of the second disc, but if that's the case, this game looks to be a bit shorter than advertised.
Thirteen chapters. One of them ( Gran Pulse) is probably going to be very long, due to being very open.
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Aerith is clearly the most badass character ever. She saves the world. Twice. While dead. No one else can claim that, can they?
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Unread 03-19-2010, 12:24 PM   #309
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Speaking of, is it possible to continue the main story for a bit and still do Missions later?

I just hitched a ride on Atomos, but I'm not sure how if I can still go back(It's more confusing since I see the occasional Mission-giver).
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Unread 03-19-2010, 01:18 PM   #310
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Anyone else see framerate issues in Nautilus, or was that just me? They weren't huge, but it was clear the game wasn't moving as smoothly as normal, and in Nautilus that made it kinda disorienting.
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