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Unread 04-03-2010, 01:52 AM   #11
Roland
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I ragequit for the very first time a few weeks ago in Mario Kart Wii. I was playing online, and one of my favorite courses got picked (N64 Mario Raceway). I was doing pretty well for the first two laps, but it didn't last and I got booted to third in a five man race.

Well, on the third lap, we were coming up on the final set of item boxes, and I figured I could at least get second with a good item and not lose too much VR. I got passed up by the guys in 4th and 5th just before I hit the boxes, so I had to get a good item, right? Certainly if it's not something like a star or a bullet bill, it's gotta still be useful, right?



WRONG! Needless to say, I lost. Badly. Got so pissed that I shut the console off and didn't touch the game until yesterday. Funny thing is, I think I lost more VR from dropping out than I would have if I'd just sucked it up and took the loss with dignity.
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Unread 04-03-2010, 02:05 AM   #12
Mike McC
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Originally Posted by bluestarultor View Post
It's just a mite frustrating to beat a boss and then get wiped out almost immediately by a random encounter.
Never play a Shin Megami Tensei game.

You will cry blood if Rouge Galaxy's opening is giving you problems.
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Unread 04-03-2010, 08:54 AM   #13
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Originally Posted by Mike McC View Post
Never play a Shin Megami Tensei game.

You will cry blood if Rouge Galaxy's opening is giving you problems.
I must have ragequit Nocturne like 15-20 times before I beat it. Same with Persona 3. I think I may have quit in frustration once or twice with Devil Summoner, mainly from forgetting to save.

Actually, I just raged on Devil Summoner 2 for a random encounter being a boss I was not in any way prepared for.

Luckily, I had a real easy time with Digital Devil Saga and Persona 4.
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Unread 04-03-2010, 10:54 AM   #14
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Originally Posted by Mike McC View Post
Never play a Shin Megami Tensei game.

You will cry blood if Rouge Galaxy's opening is giving you problems.
Really? I never had much trouble with those kind of games, I always wondered why people got so frustrated by them.

Shinobi for the PS2. You know what, I get normal enemies can be hard and I get bosses being even harder and requiring skill. I do not get bottomless pits that require you to jump at the perfect spot. I do not get having 20 in a row. I really don't get having them right before the boss. Fuck you shinobi, fuck you. I suffered to beat you but fuck you, I'll never touch you again. Gah! I get angry thinking about those jumps!
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Unread 04-03-2010, 10:57 AM   #15
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To be honest, I don't think I ragequit that often. If I stop playing a game, it's usually because I either got bored, or it got hard, but not "frustation induced, throw the controller across the room hard" (though I have done that on a few occasions, I can't remember which games caused it now).

The only game I can really say that makes me ragequit is DMC. I keep trying to get better at it, and make Dante/Nero do awesome things that look awesome, but after a few minutes I realise I'm just not that good and get angry.

In short, I wish I was better at DMC.
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Unread 04-03-2010, 11:05 AM   #16
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Final Fantasy Tactics

I like Ramza. I like him as a Monk. I would like him to be a great summoner. But when you have Four Friggin Tentacled monsters as a random encounter, who takes up half an area and can confuse and berserk you while a red chocobo throws down meteors, and you have ONE MORE &$^$ing monster taking off half damage that even Auto-Potion can't heal, then I have to say that the game must really hate me in random encounters. >_<
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Unread 04-03-2010, 12:08 PM   #17
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Well, at least it wasn't that random encounter with more than 10 monks as your enemy that I heard of. Its quite rare, so I haven't seen it myself.
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Unread 04-03-2010, 12:33 PM   #18
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Originally Posted by krogothwolf View Post
Really? I never had much trouble with those kind of games, I always wondered why people got so frustrated by them.
Neither have I. In fact, I prefer the hardest modes on them, because otherwise it's too easy for me. Hell, most jRPGs I can play in my sleep, they offer no challenge unless you really go out of your way (minimal levelling runs, minimal equipment, no spells, etc.).

I'm just saying, if he finds Rogue Galaxy unfair, SMT is not for him in the slightest.

Bit of a tangent, but I always chuckle when people say VATS ruins the difficulty in Fallout 3. 1) It's completely optional to use, 2) You can do more damage outside of it anyway. I have never got a one-hit kill sneak-attack critical on a death claw in VATS (at least using the Combat Shotgun/Terrible Shotgun), and yet I always pull it off aiming and shooting outside of it.
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Unread 04-03-2010, 12:44 PM   #19
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That's because of the way spread works in VATS vs out of it, however each individual pellet gets a damage bonus inside of VATS.

When using single bullet weapons, such as the scoped 44 or sniper rifle, or high spread multi-projectile weapons you can do more damage in VATS than you can out of it, while with multi-projectile low spread weapons, such as any combat shotgun or the laser rifle from The Pitt, you do more damage outside of VATS.

This is because you always get the same spread when using VATS so high spread weapons get a narrower spread, meaning more bullets hit, and low spread weapons get a higher spread, meaning fewer bullets hit.

Of course, all that is at range. If you're at point blank range you're generally going to do more damage in VATS than out of it because every pellet is going to hit anyway. Also you get some degree of damage immunity while in VATS, so it's best to use it at point blank range for that alone.
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Unread 04-03-2010, 01:12 PM   #20
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Originally Posted by Mike McC View Post
Neither have I. In fact, I prefer the hardest modes on them, because otherwise it's too easy for me. Hell, most jRPGs I can play in my sleep, they offer no challenge unless you really go out of your way (minimal levelling runs, minimal equipment, no spells, etc.).

I'm just saying, if he finds Rogue Galaxy unfair, SMT is not for him in the slightest.

Bit of a tangent, but I always chuckle when people say VATS ruins the difficulty in Fallout 3. 1) It's completely optional to use, 2) You can do more damage outside of it anyway. I have never got a one-hit kill sneak-attack critical on a death claw in VATS (at least using the Combat Shotgun/Terrible Shotgun), and yet I always pull it off aiming and shooting outside of it.
Actually, I absolutely adore SMT. I have Devil Summoner, Persona 3 FES, and Persona 4 in my library at the moment and am on the lookout for more in this hole they call the Wausau area. Those are easily three of my favorite games and I do just fine with them.

It's less that Rogue Galaxy is unfair and more that it just has one battle that inevitably leads you to getting cornered and ganked at a point when you don't have a party to work with. The game is otherwise ridiculously easy so far.
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