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Unread 04-27-2010, 02:50 AM   #11
Geminex
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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A: AB said that our pokemons are around 70s when we started, so I expect we're around late 70 or early 80s at this point. Maybe late 80s or early 90s for legendaries or leaders.

B: Well, basically they wouldn't be anything terribly drastic, but something that operates more on conditions than actual straight % boost. Here is a sample item.

Loyal Support Scarf (Unique Item)
Effect: Once per battle, when a Hit Points of a pokemon would be reduced to zero for any reason except for self use moves that directly make the pokemon faint such as Explosion, that pokemon's hitpoint remains at 1 instead for the entire turn regardless of how many times or how strongly it is hit or the effects of moves that hit it, unless the item is stolen/knocked off in the process. This item works regardless of whether of the damage is direct damage, status damage like confusion or poison or ghost curse, weather like sandstorm, or even OHKO move. The item is not consumed in the process. Only Renny's Pokemon can equip it and only one of this item can exist. If the item would be stolen, it is knocked off instead.

D: I was thinking 25%, no more than 50% boost. (Similar to a Permanent Helping Hand)

E: Only leaders and not exactly as powerful as legendaries sounds ok. (Although Mollesk is technically as powerful as Mewtwo stat wise and Togekiss would be a psuedo legendary if his attack stat was proportional to his other stats.)

F: Fine. That's cool. Not this one.

G: 100 power HM move with free ability to be whatever element the pokemon using it is? (If Swampert uses it, it's either a ground or water move). And its attack type (physical or special) can be chosen. (So Togekiss doesn't end up with a crappy Attack move or Swampert with an inferior Special Attack move)
A) Eh. Like Drac said, it is a rather large difference. If we assume that pokemon reach max level at the end of next mission (or maybe the one after that), I think it'd be ok. Though really, I'd find it preferable if we just assumed everyone was level 100.

B) Wait, what? Seriously? No. Nothing that powerful. Stuff that's situational, maybe some fun new berries, but something that amounts to a revive and auto-cast protect? That's rather strong. If this was your only thing, maybe, but in combination with the rest? Nah.

D) Humm...
Maybe this: All pokemon get an extra 30% when using STAB attack. So a 1.8 multiplier, rather than a 1.5. This works against anything.
E) Kay. Also, maybe add a condition that Testament Drives'll only work once par battle.
G) Lemme think about this one again.

Edit:
And in regards to Drac:
If I don't get lucky by the end of my sidequest, I'll drop it. I'll also make sure not to challenge her in the way you would. I can make that work.
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