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Unread 05-18-2010, 03:32 AM   #1
MSperoni
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MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was.
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Originally Posted by NonCon View Post
..when I played the demo the partner AI was dumber than a dead cow.
The demo AI for your partner and the AI for your partner in the actual, finished game are completely different. The demo was really unfinished in that regard. I played thru the whole game on Easy/Normal/Hard and didn't have much problems with the AI at all. I'm actually glad I didn't play the demo of the game because from what I hear (like from NonCon for instance) I think the AI would have turned me off to the game. That's kind of a bad move on Capcom's part I think.. but at least they DID fix it by the time of the actual release.

The stupidest thing the AI did, and what pissed me the fuck off most, was occasionally they'll park themselves behind you and start shooting at an enemy in front of you and empty a clip INTO YOU (thank god you don't take friendly fire damage). One funny way to avoid this is to give them a gun with piercing ammo, that way when they shoot you the bullets will go thru you and hit the enemy.

Another downside with the comp-AI is if you ever want to attempt the Very Hard difficulty. Most things kill or nearly kill you in one hit, or send your partner into the "Dying" status (where you have about 3 seconds to get to them and heal them before they croak), and the computer AI just isn't adept enough to deal with that because you have to really be light on your feet and not play "procedurally" like the computer likes to do.
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Unread 05-18-2010, 04:10 PM   #2
bluestarultor
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bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two.
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Originally Posted by MSperoni View Post
The demo AI for your partner and the AI for your partner in the actual, finished game are completely different. The demo was really unfinished in that regard. I played thru the whole game on Easy/Normal/Hard and didn't have much problems with the AI at all. I'm actually glad I didn't play the demo of the game because from what I hear (like from NonCon for instance) I think the AI would have turned me off to the game. That's kind of a bad move on Capcom's part I think.. but at least they DID fix it by the time of the actual release.

The stupidest thing the AI did, and what pissed me the fuck off most, was occasionally they'll park themselves behind you and start shooting at an enemy in front of you and empty a clip INTO YOU (thank god you don't take friendly fire damage). One funny way to avoid this is to give them a gun with piercing ammo, that way when they shoot you the bullets will go thru you and hit the enemy.

Another downside with the comp-AI is if you ever want to attempt the Very Hard difficulty. Most things kill or nearly kill you in one hit, or send your partner into the "Dying" status (where you have about 3 seconds to get to them and heal them before they croak), and the computer AI just isn't adept enough to deal with that because you have to really be light on your feet and not play "procedurally" like the computer likes to do.
From my experience, Sheva is easily one of the best AI partners I've ever seen. And she can actually use the blasted longbow, which is pretty difficult for a human player (or at least me and everyone I know).

On the procedural aspect, that's a good choice of words. Both the PS3 and 360 use in-order processing, which is great for rendering water reflections and stuff, but makes for lousy AI capabilities. The fact that they made Sheva as good as they did is pretty impressive.
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