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Artist and Writer of Comics
Join Date: Aug 2009
Posts: 2,666
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The stupidest thing the AI did, and what pissed me the fuck off most, was occasionally they'll park themselves behind you and start shooting at an enemy in front of you and empty a clip INTO YOU (thank god you don't take friendly fire damage). One funny way to avoid this is to give them a gun with piercing ammo, that way when they shoot you the bullets will go thru you and hit the enemy. Another downside with the comp-AI is if you ever want to attempt the Very Hard difficulty. Most things kill or nearly kill you in one hit, or send your partner into the "Dying" status (where you have about 3 seconds to get to them and heal them before they croak), and the computer AI just isn't adept enough to deal with that because you have to really be light on your feet and not play "procedurally" like the computer likes to do.
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I do commissions! So Email me if you'd like anything and we'll work out the details! matts_1104@yahoo.com Follow me on Twitter for Dreadful news and random info! (though mostly it's just me babbling about nerd-stuff) http://twitter.com/#!/mSperoni Check out my Deviant Art page if you'd like to see other pictures I've made! http://exmile.deviantart.com/ Follow The Dreadful on Facebook! |
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#2 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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On the procedural aspect, that's a good choice of words. Both the PS3 and 360 use in-order processing, which is great for rendering water reflections and stuff, but makes for lousy AI capabilities. The fact that they made Sheva as good as they did is pretty impressive.
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