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Unread 05-18-2010, 11:18 PM   #41
Doc ock rokc
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Originally Posted by Yrcrazypa View Post
I've never understood the W+M1 complaint against the Pyro. It's harder to be effective doing that as a Pyro than, say, doing that as a Heavy or Soldier.
I can see why heavy are not complained upon (due to them being so slow) but Solders Just do a metric Shit ton of damage when they do this. Everyone knows this And it's even a strategy IN COMP GAMES! If the Pyro W+m1ed you you where ether A) Ambushed but don't want to admit it. B) on a point in which the pyro was Capitalizing on the damage he could get on a aware target. while also trying to protect the point/briefcase/cart. C)Blind.
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Unread 05-19-2010, 01:24 AM   #42
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There's a few things that have happened. The heavy doesn't have as much charge time on his weapon. That's a buff. Two, he has a faster speed. MUCH faster than before.

Now his main counter is mainly a Spy or backburner Pyro.

Ok...

Here's the problem with the pyro. Watch this then get back to me.

...

Done? Okay one more. Lookit the numbers. The pyro was changed draMATICALLY to be an "Aero" not a Pyro.

Your regular burner is only effective for two classes: Demo and Soldier. Of those two, Soldier is the main one you now have a chance to beat. You're his counter class so to speak. Now you have to be psychic and learn to reflect a lot better because of quite a few circumstances.

A) You have seven seconds to kill him. If you flame him, you'll die before you can change to the axetinguisher or before you fully finish him off.

B) predict a rocket and destroy him with the full crit back to him. But this is completely random and you may miss.

C) Puff him and pray a medic, a sniper, or a health pack doesn't appear close to him, forcing you to give that kill up for lost.

Quote:
I've never understood the W+M1 complaint against the Pyro. It's harder to be effective doing that as a Pyro than, say, doing that as a Heavy or Soldier.
I can understand what Valve is trying to do with him by making him more skill worthy. However, a Pyro should be going for the Medic first. Puff him, cause chaos to the front ranks or destroy the snipers and spies that were foolish enough to get in your way, then run and find more targets while the points come roaring in. That was the old way.

As it stands, with what Valve has done, this isn't effective. Rather, I might as well stay to the midfield and use the shotgun, switching to the flamethrower as a last resort. The Demoman is good at CQC, especially after 4 heads, and in the midfield is where the pyro is low to below average to at least 5 classes (Scout, Soldier, Demo, Heavy, and even the Spy)
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Unread 05-19-2010, 01:26 AM   #43
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just played a game and

Backburner:
100% critical from back
+20% damage
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Unread 05-19-2010, 01:30 AM   #44
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Aero, that just means that it has the flamethrower's power, to make up for the flamethrower now being more specialized with CB.

IIRC, the power on both was nerfed. So when you add the 20%, it gives the BB 96% of the power that the flamethrower once had.
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Unread 05-19-2010, 01:39 AM   #45
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Quote:
Originally Posted by Jagos View Post
Here's the problem with the pyro. Watch this then get back to me.
Oh wow. The fact that you might as well just use the shotgun is something of an eye-opener.
Also what is the map in that test video?
Quote:
Originally Posted by Aerozord View Post
just played a game and

Backburner:
100% critical from back
+20% damage
They haven't patched yet. It comes sometime this week. That backburner buff has been there since the same patch that sped up the airblast. Ninja'd
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Unread 05-19-2010, 01:58 AM   #46
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well test is only against singular targets but thats besides the point. Flamethrower is why pyro is supposed to be the best close range class
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Unread 05-19-2010, 06:03 PM   #47
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The update's here.
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Unread 05-19-2010, 06:07 PM   #48
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That is a very, very good thing. I like critting flares, because that's one of my favorite Pyro weapons anyway.

As for the rest? Afterburn is back, which is cool, though not essential. And the flamethrower got some damage back, that's useful. I don't know, but I'm guessing Pyro should be able to out-damage the light classes again, which is a start.
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Unread 05-19-2010, 06:38 PM   #49
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So current Flame thrower is now 88% of what it once was
and the current Back burner is now 101.2% of what it once was.
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Unread 05-19-2010, 06:44 PM   #50
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*Squees like the cute little pyromanic that I am*
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