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#1 |
☢!CAUTION!☢
Join Date: Aug 2004
Location: Beneath Gensokyo
Posts: 3,668
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Actually, an added point for everyone taking mental disorders, psykers especially, the mental disorder rules for EP are pretty severe compared to most other games. After all, this is a setting where your mind is really the only thing you can really call your own, and to be racking up mental and neural damage that is not easily repaired isn't a good sign.
Ah, additionally, for all of you who took psi, the mandatory derangements for Watts-Macleod are in addition to any other derangements you take, ergo you do not get additional points for them.
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan |
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#2 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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You have kinesics twice? For some reason?
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#3 |
Cinderella
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Yeah, put it down a second time so I could put both the bonus from the Brinker faction and the specialization. Was really just an aesthetic choice.
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Time to bust out the glow sticks! |
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#4 |
Fetched the Candy Cane!
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This is the near Final NotSure, maybe even the final. Will change the name when I can think of a better one. May or may not purchase a Smart Dog.
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Knowledge is Power, Power is Knowledge ╔╦╦══╦══╦═╦══╦══╦╗╔╦╦╦╦══╦╗╔═╗ ║═╣╠═║╔╗║╔╣╔╗╠╗╔╣╚╝║║║║╔╗║║║═╣ ║║║╔╗╣╚╝║║║╚╝║║║║╔╗║║║║╚╝║╚╣╔╝ ╚╩╩╝╚╩══╩═╩══╝╚╝╚╝╚╩══╩══╩═╩╝ |
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#5 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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You need to take two derangements (without CP gain) to have Psi 2.
Rule is on paaaage 220 under Psi Drawbacks.
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#6 |
So we are clear
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well even though we have someone else interested, i'll continue working on the character. might finish it tomorrow though. Hope I make the cut, been awhile since I've played a new RPG and learn best as we go along
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." |
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#7 |
oi
Join Date: Jul 2007
Posts: 270
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Ok here is my mainly finished character, I need some help figuring out how to get the Speed and movement stuff and if anyone could suggest some good equipment that would work well that would be great. Other than that everything should be in order with my Background and Faction bonuses factored in.
Edit 1: Thanks Krylo. Last edited by rapter200; 05-22-2010 at 02:55 AM. |
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#8 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Question, some morphs have a credit cost associated with them (My prospective ghost would cost me 40000 credits). Do we have to pay that only when we resleeve, or upon character creation as well?
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#9 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Two more questions:
Firstly, interruption. How do we manage that? We're going to find it difficult to react in real-time to announce interruptions, so, do we just drop that aspect? Secondly, moxie. I like the idea of it, but the manual says that it's recharged "at the start of every session". We, unfortunately, do not play in sessions. How're we handling that? Edit: Also, Shock weapons have the following effect: Quote:
Last edited by Geminex; 05-22-2010 at 05:08 AM. |
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#10 | |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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It's technically possible to (at least until you take some decent damage) increase that pool to over 100. Edit: Also it doesn't work at all on synthmorphs, which are actually more common than biomorphs. I'd be in a synthmorph if psi didn't require bio.
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Last edited by Krylo; 05-22-2010 at 05:35 AM. |
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