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Unread 05-22-2010, 04:02 AM   #1
Geminex
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Two more questions:

Firstly, interruption. How do we manage that? We're going to find it difficult to react in real-time to announce interruptions, so, do we just drop that aspect?

Secondly, moxie. I like the idea of it, but the manual says that it's recharged "at the start of every session". We, unfortunately, do not play in sessions. How're we handling that?

Edit:
Also, Shock weapons have the following effect:
Quote:
Biomorph struck must make a current DUR + Energy Armor Test. If they fail they are incapacitated for 1 action turn per 10 full points of MoF (minimum of 3 turns). Afterward they still suffer -30 to all actions. Modifier reduces by 10 per minute.
I'm thinking that, instead of "minimum" it should be "maximum". Shock weapons seem just a bit imbalanced, otherwise. Not sure.

Last edited by Geminex; 05-22-2010 at 05:08 AM.
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Unread 05-22-2010, 05:30 AM   #2
Krylo
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Quote:
Originally Posted by Geminex View Post
I'm thinking that, instead of "minimum" it should be "maximum". Shock weapons seem just a bit imbalanced, otherwise. Not sure.
There's protections for them, and a good combat morph is nigh impossible to stun unless they're already severely damaged. Especially if they bother taking shock resistance on their armor.

It's technically possible to (at least until you take some decent damage) increase that pool to over 100.

Edit: Also it doesn't work at all on synthmorphs, which are actually more common than biomorphs. I'd be in a synthmorph if psi didn't require bio.
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Last edited by Krylo; 05-22-2010 at 05:35 AM.
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