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Anyhow, seems funny how Impact and Pierce are going to end up taking lessons on etiquette and speech and perhaps wine-making from someone who hasn't graduated from high school yet. :3 (Rest assured though, Renny won't go bragging about it and would probably be happy to help out sincerely, although he would be curious as to why they ask him for him... plus he might also warn that he's still young and hasn't experienced enough things to be a full teacher...)
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Don't overestimate yourself. He wouldn't be taking lessons, he'd be taking advice. A few hints, maybe. It wouldn't be teacher-student relationship, certainly.
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I was also thinking that Renny can't use Trainer Attack at the moment because he doesn't have a weapon and he's not exactly strong compared to the others. So instead of asking AB for a substitute ability, maybe I could make a custom weapon that does no or little damage but auto-steal when Trainer Attack is used, as if Renny got trained to be swift and in the foe's face to steal stuff like items equipped by pokemons... and maybe healing items by opposing trainers and medics or so. Could be a neat way to develop. Renny offers Impact to teach in how to be more gentlemanly if he'll teach Renny how to defend himself more and contribute himself. Cue the Thief Glove or something.
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Thief glove seems more like Matt's thing. And besides, considering how strong the enemy items are gonna be, I don't think you should get the opportunity to steal them unless you're using a pokemon's action to do so. I'd gladly have Impact teach Renny, but maybe not stealing. It needs to be something more Renny-like. Though I can't think of what it would be. Maybe decrease the attack of the enemy he hits?
And here's the final draft for Dark Ambition, I nerfed it slightly, to prevent Drac's wrath.
Dark Ambition:
Impact lets out an evil laugh as he applies his mind to the task at hand, and realizes exactly how to bring upon his enemies' doom. He sets in motion a dark plot to magnify his own power, and destroy them. Gains +2 to all stats the turn he uses it, and +1 per turn from three turns afterwards. Costs 80 RPs
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And AB, all the NPC slayers' weapons have a 50% chance to cause an additional effect. Does the same apply to Impact's weapons? Like, do the Claws of Darkness have a 50% chance to cause flinching?