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Unread 05-23-2010, 08:20 PM   #11
Geminex
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Join Date: Jun 2009
Posts: 4,606
Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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Quote:
Aiming is physical. Yet, you don't actually need to look down the sights to use a smartlink, but you do still need to manipulate the weapon. blind shooting assumes your smartlink is blind too, you can still "blind" fire with it, despite the fact that you're not really blind, you just have eyes inside your gun.

Gosh darnit. Gosh darn it all to heck.
I still maintain that aiming should be mental, cause then I'd get +30 to all my ranged attacks...
I mean, yes, pointing the gun is physical, I agree. But when you're spending several seconds carefully aiming, you're exerting barely any force on your gun, moving it minimally. What you're doing is, focusing on aligning the enemy with your gun. And that's mental, I think.

But never mind, I'll find some other way to make my character overpowered.

Also, I'm too lazy to go through all your character sheets, so maybe just state your character's role in one or two quick sentences? I'd like to see what we have already, what we're still missing.

Myself:

Infiltration and demolitions specialist, very lethal at short and long range with kinetic weapons, good against armored targets. Some melee skill, but neither socially skilled, nor capable of any kind of hacking.
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