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#1 | |||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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I'll look at it in a second. BUT. ... Lemme put it this way: These characters have sort-of featured in Omakes. AB cut the previous battle short, just so we could get to this one more quickly. AB said that these enemies would make one of our previous battles, probably our hardest battle to date (I'd say) look easy. I do not think that AB would let us kill even one of them without heroic efforts. Much less three. This is a game, people. Get into the mind of the GM. Edit: Quote:
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Last edited by Geminex; 06-01-2010 at 06:38 PM. |
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#2 | |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Man, my plan involved five quad-effective attacks aimed at Gardenoir. That's goddamn heroic right there.
And Menarker, I'm pretty sure the reason the Shuckle in that video survived Earthquake is because it only takes neutral damage from Ground and because Legendaries suck. Yes yes fine, they could change, but I think it's a liiiittle too much to assume that they'd change so much as to go from 690 to 900. And I add slurs for color. Quote:
Hey AB, can Slayers still switch weapons whenever they want?
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 06-01-2010 at 06:44 PM. |
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#3 | ||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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#4 | |||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Here's my original plan: THE PLAN And here's Menarker's plan, which involves Mollesk not doing anything: THE OTHER PLAN Quote:
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That would be nice, yeah. Though Pierce problably won't use it. He's saving up points for Hellfire.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 06-01-2010 at 07:06 PM. |
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#5 | ||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Or, well, instead of discussing psych-up, anyway. |
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#6 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Engineer's work differently I think. It's an aura, and not so much a "stick and apply enchantment". If Mollesk tried to use Power Trick while being in a Defense boost like Mirror's, the boost to attack (leaving only his base defense as his attack) would disappear because it never actually stayed "stuck" to Mollesk as a defense boost. Mollesk will continue to have a defense boost due to the aura, but using the base attack stat that was swapped instead.
Otherwise, I would send Mollesk out, have a +4 boost to Defence due to his Simple Nature, Power Trick so that boost applies to his attack, while his new defence got boosted by 4 too. (I doubt you'd approve of that) With buff items, first there is a limited supply of items. Too many of them and you don't have revive or restore items to recover from the damage that one takes. Also, items by far only have 1 stage boosts. We don't even have 2 stage boost items (and the foes have 3 stage versions combined with Full Restore as a comparision) We'd need Dormond to get 2 stage boosts, and even then, that's pretty low power considering it takes up item slots. If someone intends to use a plan that rely on those items, he/she should be rewarded for using them, considering the risk of running low on healing items. As for mentioning Lola's tech, Psych Up doesn't consider how many people have the buff. It only cares about the buffs on the one single person and how high it is. Spreading it around does no better than applying it on one person. Psych Up/Baton Pass works when the buffs are focused hard on a single target. Last edited by Menarker; 06-01-2010 at 04:37 PM. |
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#7 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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So basically, we should only have Psych Up give half the boost when someone has Belly Drum.
Listen dude, couple Dormond's ability with your Mollesk's Simple ability. And no, they shouldn't be rewarded. I thought you preferred winning by using a strategy other than "kill them until their die". Which obscene Psych Up-induced boosts would be, except for taking a turn to buff up.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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#8 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Technically, it would probably take the several turns needed to buff up in the process before Psych Up is used. Also, the other main issue with Psych Up at the time was that it was used by the Pokebrids who knew it, and not by pokemons who invested in a move slot for it.
Dormond, as much as I like his character, is not that good a choice for a healer. He encourages the use of buff items, when healing items tend to be the more cruical items required that we need to stock up on with a party as big as ours. Yes, combining him with Mollesk is a combo of sort, but when compared to benefit of the party in general, choosing him is not as effective as Rachel for this mission for example or Lola or Chizuru for their most effective healing purpose. Also, you're misunderstanding the part of Renny's tactic. All our battles is about "Kill them until they die or flee" to a certain extent. Pokemon battles ultimately have to end with knocking someone out. How is it done is different from trainers to trainers. Some like you and Charlotte so far, use powerful moves right off the bat so the opposing foes don't get time to react fast or buff (mainly useful for glass cannons and foes that need time to buff up attack or some sort of set up. Especially if your team is varied enough to have good type coverage) Others might use a slightly delayed version by buffing up so they can deal with the big-brutes which have power and defence and such, sacrificing speed for survival and reliablility. Some uses status effects. Some use trapping (Spikes, Stealth Rock) and there are other stuff too. Renny has a few of most of these. Swampert is straight out fighter for the most part. Magnezone too although with a bit of paralysis. Togekiss offers support and has flinching with a bit of power. Shaymin does likewise. Umbreon is based on status and support. Mollesk can passably function as an attacker, but his main function is the Buff-Brute, where he can use defence/special defence to lower attacks to a scratch, use Recover when things go bad, and attack powerfully when the situation looks right, with Togekiss to use Follow Me or Umbreon's Confuse ray to muck up their attacks, reducing their chance of actually hitting him. Renny exercises a sort of variety, and not all of them function in the same way. Variety in type. Variety in support. Variety in tactics. That sort of thing. Last edited by Menarker; 06-01-2010 at 05:05 PM. |
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#9 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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You can also carry your own items. And you can use one as a free action if you only have one pokemon on the field.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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#10 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Well, in the big battle during Renny's Sidequest, all the items were healing stuff, and we still ran out. If some of them were buff items, chances are the party could have lost. (And that's taking the fact that the Psych Up tactic was used then). I'm trying to make a point that choosing to invest in buff items means sacrificing Healing items. Granted, with Renny's new ability, it's not as big a sacrifice as it was before, but it's still a big deal to think about how to proportion how many of each.
With items, a trainer/slayer can use them without using up a moveslot or taking up their action (Trainers can do one attack if using one). But they are limited in supply Buffs from a move are unlimited therotically, but only apply to that pokemon normally, require a moveslot for that specific buff, another move if you want to transfer it over, don't get to attack that turn if you use it, and risk losing it all if you get knocked out before you can use the benefits of the buffs. It's a sort of balancing which is suitable for the situation and which didn't. When I did it at Renny's Party, the end result was that Snorlax and Togekiss got knocked out, and two of the opponent's foes got knocked out. Dormond got the buff as well. So the actual advantage was average at best. Both side lost the same number of pokemons, and the only other advantage was that Dormond still had the buff. If Snorlax actually managed to last longer, it would have been better, but he was ganged up, and the end result was that the entire combo left the party only slightly better off than they were before. Last edited by Menarker; 06-01-2010 at 05:15 PM. |
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