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Unread 06-08-2010, 12:14 AM   #20
Menarker
OMG! WHAT SHOULD I DO NOW?
 
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Join Date: May 2006
Posts: 3,802
Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings.
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Originally Posted by Geminex View Post
...

And Menarker, see, my main problem with Mollesk is that, while it has huge defense, how does that help it? I mean, sure, it can take a lot of hits, but there's tons of other targets around. Why would enemies attack it specifically? And, I mean, you put almost everything into survivability. It has good attack, but it doesn't really have the attacks to make use of that. So what you really have is a hard-to-kill pokemon that really can't do much killing itself.
1: Follow Me can be used to save someone who may be more important or cruical at the time while having the stamina to live a good deal of the time. Or at least act as a serious buffer for the person it is protecting.

2: Its attack is "passable" for dealing with mooks. If it REALLY needs to do a beatdown on a boss, it has the gimicky option of Buffing/Power Trick and Attacking, especially if said attack is a Testament Drive.

3: Being able to take multiple hits means that Renny gains more rage that way. With Follow Me, if Mollesk blocks for someone who is being ganged up on (Requires guessing which target is likely to be hit), Renny gains rage pretty fast.

4: Rock Slide hits two foes, thus Renny gains more rage just a bit faster, thus fueling his support skills.

Thus, it serves as an additional rage building tool and defensive wall at the same time while either serving as a mook damager, team support, or a Boss Nuke. (999 Attack with Testament Drive?)

Admitably though, Recover is less of a useful move than I would have liked. At least I could assumed that Mollesk could heal in between battles with it, but with the recent revelations that Medics have infinite healing items, that is no longer a crucial point.

If/when I make a custom move for Mollesk, I'm thinking something like a high power AOE bug type move that drains a huge portion of the damage back as health. That's entirely at the moment thinking though and haven't thought of anything else huge yet.

Anyhow, part of the problem with the Pokegeddon, was that their stats had gotten boosted by Supreme Restore. Their power was going to be practically all around 2.5 times tougher. They left the fight when they had the "supreme" upper hand.
If we had Mirror as our engineer, she could probably nuke them due to the dark evolith having Punishment which gets stronger when foes get a buff. A Supreme Restore gives 15 stages worth of buffs, 3 for each primary buff stat, Attack, Defense, Speed, Special Attack and Defense. Punishment would have had a power of 360 in that case! If a dark pokemon (preferably one with high attack stat) used it, adding STAB would make it a devasting force, and that's before anything else like weakness or Helping Hand.

Anyhow, do we have a plan now, since AB said that Max Revives would count as normal revives when used with Prosperous Gifts? Are we going to revive the lost pokemons or are we focusing on me using Prosperous Gifts on the Full Restores to heal all the pokebrids and humans?



AB: Shall I assume that Mollesk high enough level that it would max its defense and special defense (999) this turn due to a 4 stage boost? Since Mollesk is tripling his defense and special defense and its base stat at level 50 for those two stats is 230 (according to Serebi's stats of Shuckle which Mollesk's defense is a copy of and that's assuming a neutral nature.) It only needs 333 in those stats to max it out, and a Shuckle with neutral nature can reach 559 at level 100.
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