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Unread 06-24-2010, 02:42 PM   #3
bluestarultor
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bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two.
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Gotta agree with that. Also, I'm sure when someone hears a part of a song they really like, they borrow it and slip it in from time to time. Not verbatim in most cases, but if you have a really good bit that really fits the theme you're trying to convey, it's not completely horrible to change it up a bit and work from there. You'll probably end up modifying it beyond most recognition as you continue anyway.


Edit: On topic, stuff I notice in games tends to be stuff like voice actors and graphical tweaks. It kind of bugs me in games when the physics reset at the beginnings of engine-rendered cutscenes. It's a minor thing, but seeing every loose item of clothing or instance of long hair flutter down like the world's just stopped from a freefall as the conversation starts up kind of breaks immersion, and it's even worse if they've built the scene in pieces and it happens every time you switch camera angles.
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Last edited by bluestarultor; 06-24-2010 at 02:47 PM.
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