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Hasn't come up yet, but, the school doesn't have a student council. I didn't think it mattered!
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Hmm... PTA meetings, then? Something to that effect? >.>
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If that's the case, then you might have to make a new character. I'll elaborate a little on why that is, as I always do. But I won't be allowing either ability.
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I've seen a power just like Newtype Senses before, that type of ability is too easily abusable. The closest thing I'm willing to give would be a danger sense, which would only alert your character to enemies being nearby.
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Actually, do you have an IM of some sort I could contact you on? I've used this ability several times before, but I feel like my description is too vague on what exactly I'm trying to get across, and if you wanted to shoot some examples my way I could give a better idea of what exactly I'm striving for here. I'm aware of the potential godmoding this thing can bring about, which is why I made the time before hits only half a second, included the "Only once per five seconds" limitation, and if need be I'd also be willing to up the time between uses even further. The idea is it helps him dodge one blow every few seconds, but he can't rely on it since any attacks coming more often than that are up to his natural reflexes to fend off. It's an ability that leans towards the defensive, rather than the offensive.
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Speedy Jab sounds like a passive ability. While I don't have a problem with those in principle, I don't want players to have abilities like 'this character is faster/stronger than average' as powers.
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You mentioned in the Notes section that you wanted people to mention weapons and such up in the Abilities section. His right jab is his offensive strength, as opposed to being able to pull/find a sword out of nowhere or summon a fireball.
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I made a note of how physical enhancement skills will be handled in this game later in the thread - you'll find it if you look.
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Are you talking about this section?
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In addition, I'm afraid the innate strength boost ability doesn't work, but that's really my fault. I forgot to talk about physical enhancement abilities in the first post. They work similarly to Flash Step and Move, acting as short bursts of improved performance. Using this power in rapidly is exhausting, especially at low levels though. One casting leaves the user tired, while two used rapidly leaves them unable to move for a few moments.
But, when it lets you throw things that are a lot larger than you, and punch down stone walls, that might be worth it!
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That isn't anything like what I was trying to get at. Instead of a short burst of super-human strength, I was trying to get across the idea that his jabs hurt. Like, if you can't dodge his jabs they'll mess you up pretty royally. HOWEVER, he hasn't gotten to the point where they'd be an Action Flash, instead being a sort of specialty of his that he focuses on when fighting, while his other skills/stats/whatever are merely normal for someone his age. Also, yes, I guess it'd be a passive skill in the sense that it triggers itself (He doesn't have to focus on activating it) when he's throwing the jab, though he would be aware that right jabs are his strong point.
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If it isn't a passive ability, it seems either overpowered or pointless. A slightly stronger than average punch isn't worth an ability slot, and most enemies will probably just ignore it. Either way, a different skill would be better.
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Comparatively it's probably a bit weaker now, but the idea was that he'd eventually get his jab to be a Flash Action, which'd really lay down the pain if one got hit by it.
EDIT: Removed this chunk because you removed the relevant part from your own post. PM'ing it to ya so we can come to an understanding, though.