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Unread 08-11-2010, 03:57 PM   #1
PhoenixFlame
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PhoenixFlame is a name known to all, except that guy. PhoenixFlame is a name known to all, except that guy. PhoenixFlame is a name known to all, except that guy.
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Name: Karen Taylor
Alias: "Vixen" Though she didn't approve at first when the title was applied to her, it has since stuck and been grudgingly accepted.
Age: 26
Gender: Female

Appearance: As the incident empowering her has subliminally modified her appearance, Karen is a tall, athletically trim woman with long orange hair, blue eyes, fox ears and tail. She commonly wears a white crop-top with a blue jacket and jean shorts for freedom of movement while superheroing around. She hasn't gotten an actual costume, since she's still relatively new at this whole thing. Regardless, she's relatively certain that, even with her aberrant biology, she looks less ridiculous than most superheroes. If this is for better or worse has yet to be determined.

Equipment: A pair of gauntlets created from a superscientifically durable material.

Abilities: Kinetic negation/impaction. Directional shield creation and kinetically empowered punches (and improvised weapons) make the the majority of her capabilities. Due to the I/K nexuses interspersed at varying points along her body, this also results in some mild degree of super strength and toughness. Shield projection need not be disclike, and can be used to sheathe weapons much as she does her fists. Though this has little to do with the damage inflicted, as the weapon is merely serving as a shaping device. Furthermore, since Karen is a nexus of nigh-unlimited I-space energy, she is capable of shielding her body to negate equally powerful attacks. Granted, there is a limit to transfer rate, which may require breathers between soaking artillery shells.

Biography: Karen, a Nalacany city native, is your average girl genius and MIT graduate. Her devotion to her studies and life as a run-of-the-mill geek girl had gone rather uneventfully. Until recently, she was a theoretical physicist working for the NexGen corporation, whom produces cutting edge energy manipulation technology for the highest bidder. Karen and her colleagues had been given the task to create an energy shield projection system that utilized power from 4th dimension "imaginary" space rather than clumsy atomic reactor systems that were prohibitively large and expensive. While the daunting task of 'creating' energy by stealing from other dimensions was no doubt the cause of many sleepless nights for the entire team, within six months they believed they had a working prototype.

Then things got interesting. While pulling overtime in the lab unassisted after having an epiphany as to where one would look for alternate dimensions, Karen managed to successfully activate the prototype system... On accident. Caught between the converter reciever and collector emitter, she was struck by a beam of I-space energy that, could any of the collective team's theoretical calculations be believed, should have instantly vaporized her.

Only later did Karen find out that she was possessed of a uncommon, latent and generally benign human chromosomal mutation. However, upon being exposed to the transdimensional energy stream, the 'metagene' in question was activated and purged the errant energy back to its extradimensional source location, inadvertantly sparing her from a grisly (if instantaneous) death. The result of the gene's activation has altered her biology in a rather amusing manner, gradually reshaping her into her 'ideal' body form. Karen's ideal body form however given her entertainment preferences, is slightly embarassing, if attractive. This apparrently tangental shift is not without cause however, as Karen's ears and tail function as 'nexus points' at which I and K space intersect, allowing her to draw the unbelievable amounts of energy required to project and deform her directional 'forcefields'.

She no longer works for NexGen. After the incident, it became apparrent to the otherwise naive-to-corporate-posturing scientist what the corporation's true aims were. Laid off for being 'biohazardous', and discovering that the company's research division had been designing purpose-built pseudomilitary hardware for a single wealthy businessman (who's name had not been disclosed in the documentation), Karen leaves her previous field to join the foundation. Unable to secure funding or a job that requires her talents in the current economic climate, she decides her new and improbable powers would be better served fighting crime and injustice.

Notes: Yes, copypasta from last game, but altogether similar. We'll take 'Theoretical Physics' and 'Lucky Accident' for 500, Trebek.
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Unread 08-11-2010, 04:50 PM   #2
Astral Harmony
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Name: Alice Hornsbury
Alias: Shinigami
Age: 19
Gender: Female
Appearance: Stands at 5' 6". Weighs roughly 107 pounds. Has long freeflowing black hair and sky blue eyes. Her skin tone is unremarkable and her muscle build is lean.
Equipment: 2 carbon steel 12" combat knives, steel-toe boots, steel-braced gloves, a set of tonfas, two batons, a 7' steel quarterstaff that can be detached midway, a utility belt with various doohickeys like lockpicks and handcuffs, and a backpack that holds some explosives and medical supplies. She also has a couple pair of sunglasses that can feed objective data to the frames and can see in night vision, infrared and x-ray.

Abilities

Faultline Agent Training: An expert at Karate, Muy Thai kickboxing, Judo, Ninjutsu, and in the use of various non-lethal weapons like tonfas, batons, and quarterstaffs, obviously. She's been trained in stealth, infiltration, interrogation, and takedown techniques.

Berserker Mode: If Alice is taking too many hits, say from engaging with superpowered enemies, her body and mind go into a berserker-like rage. It's nearly impossible to subdue or even psionically dominate Alice at this point, and trying to read her attack rhythm is difficult as well, since she no longer follows any combat rhythm at this point. She cannot maintain berserker mode for long, and her body is very exhausted after a brief while of fighting in this mode. Alice is currently not aware of their power inside her.

Biography: Alice and her father Frederick had lived together for a long time. Ever since she was a kid, Alice believed her father worked for a business conglomerate. She was sickly at birth, and doctors believe she wouldn't live to be ten, but miraculously her father was able to afford the huge expenses to pay for both Alice's medicine and her rehabilitation.

So she wasn't entirely surprised when her father and some strange men told her she was going to carry on his legacy as Shinigami, an international peacekeeper. Her father had been injured during a mission and was now bedridden, never to take up the mantle of Shinigami again. It was because of her father's employers, a secret agency called Sulphyr & Brymstone, that Alice was able to recover from her childhood illness with the compensation that Alice would have to take up her father's position as Shinigami when he could no longer do Sulphyr & Brymstone's bidding.

Alice's simple and peaceful life did a complete 180. In the handful of years that Alice spent deep underground, she learned a few different styles of martials arts and various techniques in stealth and infiltration. Alice still lives with her father, and when they're not talking about Alice's new life as Shinigami, they actually do function like a normal family. A family of a guy who can't leave his bed without crutches and his daughter who occasionally gets called away to bring powerful crime lords to justice.

Her training had officially ended two months ago. And she is about to be tested with her first real mission.

Superhero Persona: A skin-tight black and blue spandex bodysuit that leaves the arms and legs bare and affords some protection through thin armor padding.

Affiliations: Sulphyr & Brymstone ~ a company based in North America that manufactures military-grade technology as a front. Certain high-profile FBI, military and political big wigs know about their special unit, called Faultline. Alice is the newest member of this unit, replacing her father Frederick.

Their buildings are where Alice can go to get patched up, no questions asked, and rearmed for the next mission. Their mission coordinators send live-streaming intel to Alice's sunglasses during her missions. That's about it.

Enemies: The Fallen Angels ~ A paramilitary force that wants what Sulphyr & Brymstone has, government contracts and a reputation for getting the job done, no questions asked and done as commanded. They don't have any kind of front, and it's suspected that their agents operate covertly as regular civilians until given their marching orders. Alice has been told that one of their top-ranking agents, some bimbo who goes by the name Jaden, was the one who disabled her father.

They function more like assassins than special police, snuffing out targets instead of turning them over to the authorities. This puts them at odds with S&B, since villains who're still alive tend to be more useful.

Last edited by Astral Harmony; 08-16-2010 at 04:57 AM.
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Unread 08-11-2010, 07:13 PM   #3
The Kneumatic Pnight
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Quote:
Originally Posted by PhoenixFlame View Post
Notes: Yes, copypasta from last game, but altogether similar.
This is also my plan. Mostly because the game turned crapsack out from under my feet so I couldn't really seem to get my golden-agey character to fit in. Luckily, this is a perfect chance to salvage the concept (by design).

I will probably stick Adya right here when I'm done rebalancing, fleshing out the backstory, and working together some concepts that got lost in the shuffle last time.
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