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#13 | |
synk-ism
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![]() Quote:
More like the lack of outside funding to pressure a deadline meant that they could dream big, take forever to "perfect" it, and then end up with others pushing out similar or neater things before their never-coming launch date. And then each time a new game came out or a new engine emerged with some kind of neat element in it, Broussard could direct his developers to try to add the same thing or some kind of expansion on it to the game, compounding work and even scrubbing previous work. I'm not going to knock the guy for trying to create an amazing, top-end, superb-quality product that could sit at the throne of FPS games, but his small team and desire to assimilate anything he thought was cool combined with his funds let him in effect push back the real world too long. Unless Gearbox has some pretty wicked ideas up their sleeves [or were left some by 3D Realms that we haven't heard of yet], I'll remain skeptical of the wow factor of any Duke title, let alone its actual release.
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