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Unread 08-21-2010, 05:31 PM   #16
Astral Harmony
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I'm not talking about any major buffing to Trainer Attacks. Their existence is based solely on simple logic. I figured that if someone's Pokemon beat someone or something within an inch of its life, it only made sense that the Trainer himself had a weapon, like a pistol or length of pipe or something similar, to deal the final blow and do away with the annoyance of having to sit out the enemy's phase and be attacked just so they can use a Pokemon's action the next turn in order to beat someone who, more or less, was only alive because the Trainer's Pokemon's attacks just couldn't do one or two hitpoints worth of damage more the last turn.

One of the things I might think of doing is taking the Trainer Attacks and making them my business. Like, at the end of the Watchmen Phase, I take control of the Trainer Attacks and aim them at opponents that only have a sliver of health left just to get them out of the battle. But the last thing I want to do is take control of PCs.

I still approve of Sophia's Shock Trooper skill, although I will point out that there's no such thing as negative Rage. Then I'd have to do something silly like create a new status effect called Demoralized in which the unit just doesn't feel up to scrappin' anymore and strolls away to buy a churro or some shit.

EDIT: Now that I think about it, I feel the Trainers could do other things besides attack as a free action instead of deal small damage to the enemy. And I might as well let the PCs come up with it. Charlotte could have a Trainer skill called Kick the Doggy that deals a little damage to her target Pokemon and buffs it's damage and critical hit rate for that turn.

Last edited by Astral Harmony; 08-21-2010 at 05:38 PM.
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