|
![]() |
![]() |
#1 | |
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]()
Personally, I grew up in the EGA and VGA era, so my gaming experience had a lot of 16- and 256-color games in it growing up.
It's actually led me to do most of my games in the default EGA palette. My most "advanced" retro game uses a custom palette which, instead of using 3 levels each of RGB like EGA, uses a 3-level RGBI setup designed to similarly keep compatibility with CGA colors (which produces some doubled values). EGA produces truer pure tones, but the RGBI setup gives me access to more hues and especially more grays, which the particular game relies on pretty heavily. Basically, my "retro" is PC gaming in the early 90s. What about you all? NES? Atari? Oscilloscope? Game Boy?
__________________
Quote:
Journal | Twitter | FF Wiki (Talk) | Projects | Site |
|
![]() |
![]() |
|
|