The Warring States of NPF  

Go Back   The Warring States of NPF > Games & Roleplaying > RP Signups & Discussions
User Name
Password
FAQ Members List Calendar Today's Posts Join Chat

 
  Click to unhide all tags.Click to hide all tags.  
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Unread 08-30-2010, 12:55 PM   #6
Menarker
OMG! WHAT SHOULD I DO NOW?
 
Menarker's Avatar
 
Join Date: May 2006
Posts: 3,802
Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings.
Default

No, it could go higher if there are people in critical or knocked out condition. The rage deduction comes before the payment.

A) Let's say there was no Second Wind, no Rage Tank. Let's say Renny had 60 rage.
If everyone was perfectly healthy, Renny could only pay for up to 3 attacks. Frankly, Renny can do better with his rage as a support dude.


B) If we assume the above example but alter it so three NPCs were in critical condition or knocked out, then he could either attack 3 times for free (no rage spent but he'd be unable to use it for three turns regardless of how much rage he built up), or he could attack up to 6 times, spending the required 20 rage for each one beyond 3.



C) In the VERY WORST situation for the group, but the best situation for Valiant Rush:
1) Where Renny has no items to revive anyone with and thus doesn't spend the rage on something better like Prosperous Gifts. (Or if a boss is charging up an attack where it would nuke the entire arena in an instant gameover ala Sin from Final Fantasy 10, the bastard)
2) Where there is a full party set-up with no slot empty.
3) Renny has 250 rage from Rage Tank (100), Second Wind (50) and his normal rage gauge filled up (100). (This pretty much means that Renny would have to not spent rage the entire battle for attacking or supporting, and thus this example would never happen anyhow.)
4) Impact and his enforcer is knocked out (40 rage), Pierce and his enforcer is knocked out (40 rage), Charlotte and her enforcer knocked out (40 rage), Dante and his enforcer knocked out (40 rage), Renny's enforcer and all his pokemons knocked out (80 rage), Shock Trooper knocked out (20 rage), Medic knocked out (20 rage), Engineer knocked out (20 rage), and Sniper knocked out (20). (Destroyers can't be damaged)

Basically, under the circumstances where Renny is utterly charged up to the maximum and everyone else in the group has their face buried in the dirt, Renny's pokemon included. (With the exception of the destroyer)

Under those IMPOSSIBLE circumstances, which should really for all purpose be a TPK and is never to happen statistically unless AB deliberately wanted to showcase Renny (which I would find completely tacky and crude at the very least), then Renny could attack a WHOPPING 32 times! 12 from actual rage spent (10 rage left over) and the rest coming from deductions. Every 20 rage being an attack. Mind you, it would be out of character since Renny would not have horded that much rage if he could have used the rage he could get to use Serene Blessing or so to protect the party from getting to that point.

Keep in mind, this is 130 Power Almighty typed after crit. It is powerful in big numbers, but individually, even normal pokemons do consistantly more damage if they use STAB and even more so with Super Effective hits. A fire type using a fire move with 100 power would have 150 power right there due to STAB, which would become 300 power if it hit something super effective or 600 power for the rare quad effective foes like Scizor.

EDIT: Anyhow, I'm writing my customized class as I speak, although I'm still waiting for AB to post the templates for demon as well as the accessories.

Last edited by Menarker; 08-30-2010 at 01:19 PM.
Menarker is offline Add to Menarker's Reputation   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:16 AM.
The server time is now 04:16:51 PM.


Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.