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#9 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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![]() There are ways of being marketable without being shy about it. Like if they wanted to play up the innocence angle. That really hasn't been done before. Haze put you in the shoes of a rookie, but I can't really think of a game that's done innocence in the sense of its value and longing for it like he seems to be doing in that field, trying to recapture the feeling of it. That would make for great characterization! Or if they went for a value of life angle, where the MC hates killing, but knows it's necessary to protect lives. That would mesh pretty well with the terrorism bit they have there. Granted, this may or may not even enter our household depending on how things go with school, but maybe it'll surprise me either when we get it or enough that we will.
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