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Unread 09-23-2010, 09:21 AM   #1
Geminex
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Your Signature Break would get some of them out of the way if we can't/don't want to disable those enemies.
Well, the point is in the 'if/when'. I'm arguing that it won't be useful most of the time, because the amount of times where our enemy's success depends strongly on their using a technique this turn instead of next won't be all that high.

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Impact, on the other hand, can fuck up to three enemies in quick succession. And he can still do a whole lot of shit on the turn he uses Haunting.
Confuse Ray isn't that uncommon. Renny has it in his arsenal, and I'm sure Pierce does as well.
And yeah, if you use Confuse Ray with a pokemon you've achieved something very similar to what Impact can do, and you, too, can still do a lot of shit this turn. And you don't even have to pay an action a turn!

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However, I will say that even if Impact doesn't have a Tactical Action that doesn't disable an invincible foe, there's not going to be a turn where he's not using a Taction. Or seven.
That is true, of course. But there's no guarantee that his tactions will always be very effective and deal as much damage as you seem to think they will deal.

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I assume you mean 2.5 Tactions if they were Tactical Abilities.
Yeah? I mean that, when they're all at max level, Pierce's 4 actions will each, on average, have about the same effect as 2.5-3 of Impact's tactions.

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He has all of two TAs that cost Rage.
True. But he's also gonna generate rage much slower than you guys.

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Also, our actions aren't initially too powerful nor do they become exceedingly powerful as we level up.
No, you're right, they don't. But they are strong, and they do become stronger. Like I said above, I think 2.5-3 tactions is more or less the value of one of Pierce's.

Also, you've started saying 'good god'. I find it interesting how my choice of language influences others, and vice-versa.

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Did you really have to invent a whole new mechanic exclusively for yourself?
Didn't have to. Wanted to. And besides, technically I didn't even come up with this. This is the fault of whoever decided that trainer actions might be a good idea. This is just more actions, more tactics, less trainer.

Last edited by Geminex; 09-23-2010 at 09:40 AM.
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Unread 09-23-2010, 09:48 AM   #2
Dracorion
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Originally Posted by Geminex View Post
Confuse Ray isn't that uncommon. Renny has it in his arsenal, and I'm sure Pierce does as well.
I don't think Pierce has it.

And if he does I don't think he'd ever put it in his moveset.

Sophia has it, though.

Quote:
Originally Posted by Geminex View Post
And yeah, if you use Confuse Ray with a pokemon you've achieved something very similar to what Impact can do, and you, too, can still do a lot of shit this turn. And you don't even have to pay an action a turn!
Actually, to inflict confusion on three enemies? Yeah, he does have to pay an action a turn.

The difference is neither Pierce nor Renny crap ten actions every turn.

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Originally Posted by Geminex View Post
That is true, of course. But there's no guarantee that his tactions will always be very effective and deal as much damage as you seem to think they will deal.
They don't deal damage at all!

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Originally Posted by Geminex View Post
Yeah? I mean that, when they're all at max level, Pierce's 4 actions will, on average, have about the same effect as 2.5-3 of Impact's tactions.
Pierce's four actions put together...?

Also, I count three skills for Pierce. Cover, Inspiration and Defiance.

Unless you're talking Trainer Actions, in which case I'd have to slap you.

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Originally Posted by Geminex View Post
True. But he's also gonna generate rage much slower than you guys.
Get 1.5x Rage generation exclusively as your Demon 10 upgrade, maybe.

Quote:
Originally Posted by Geminex View Post
Also, you've started saying 'good god'. I find it interesting how my choice of language influences others, and vice-versa.
Umm...

Have you ever said "good God"? Because I don't remember.

Quote:
Originally Posted by Geminex View Post
Didn't have to. Wanted to. And besides, technically I didn't even come up with this. This is the fault of whoever decided that trainer actions might be a good idea. This is just more actions, more tactics, less trainer.
That was AB. But you're already punishing him by making him have to keep track of Impact doing seven different things every turn.

Also, this is just like Trainer Actions becoming a mechanic. Not just a feature, but a fucking mechanic. You took the idea and ran it to the largest logical conclusion and fuck you.

Also, Impact can get "caught up in the heat of battle" or whatever was your excuse when you went away to let Pierce give orders the whole mission, but he's expected to handle like nine different things now?
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