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Old 10-11-2010, 05:02 PM   #1
Bard The 5th LW
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Plan being worked on.

Matt: Psychic on Pulverot A
Charlotte: Spits to use Super Fang on Pulverot A. Hammond to use Dragon Claw on Narcham B
Cassus: Dragonite to use Dragon Rush on Pulverot A. Scizorto use x-scissor on Narcham B.
Kirie: Morphstrike (dragon) on Pulverot A. Entei to use fire blast on Narcham B.

As you can see. I fucking hate Pulverot A and Narcham B.

If either one of these foes perish, direct remaining forces to Pulverot I.


Sort of considering an action for Rachel.

Last edited by Bard The 5th LW; 10-11-2010 at 05:10 PM.
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Old 10-14-2010, 01:18 PM   #2
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Originally Posted by (altered plan) View Post
Plan being worked on.

Matt: Psychic on Pulverot A
Charlotte: Spits to use Super Fang on Pulverot A. Hammond to use Dragon Claw on Narcham B
Cassus: Dragonite to use Dragon Rush on Pulverot A. Scizorto use x-scissor on Narcham B.
Kirie: Morphstrike (dragon) on Pulverot A. Entei to use extrsensory on Pulverot A.
Melanie: X-attack on Kirie

As you can see. I fucking hate Pulverot A and Narcham B.

If either one of these foes perish, direct remaining forces to Pulverot I.
There, edited plan.

Double posting just because.
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Old 10-11-2010, 05:11 PM   #3
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Hmmm, Ruins types resist Fire types moves like Entei's Fire Blast.

And what about Melanie?
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Old 10-11-2010, 05:28 PM   #4
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I would like to point out that the sheer amounts of enemies both teams are facing right now should clue Gem to the fact that battles are not going to be easy from now on.

I mean, seriously. Thirteen Killdolls? Like ten freakin' Narcham? Both are easily fighting forces on par with our fight against Phantomere, maybe Cerulean Wildfire before Grant and Discord and Crownlegs and Lucian showed up.

Also Bard, you're dumb. And you take forever to come up with a plan.
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Old 10-11-2010, 05:27 PM   #5
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So Gravity should NOT be changed at all and should remain the all target weather that it is. If we allow Rain Dance and Sunny Day which have a MUCH stronger effect with a bigger party remain capable of effecting all foes and allies, then naturally Gravity which does not boost combat capabilities above the normal level SHOULD be granted the same right.
Y'know what, you're right. The weather moves are all overpowered, we need to nerf them.

Let's keep the whole 'target entire battlefield' going, but I'd say we make it so that each time a weather move is used, it modifies the weather slightly, and weather moves stack. Like, use Sunny Day several times will eventually get you the degree of power you get with one use now.

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Although you saying you should probably grab a revive item or two is a good idea.
I said 'between us'. Translate: 'I carry one at most, if I don't just have you take both of them'
...
Okay, I'll take one. You get the other.
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Old 10-11-2010, 05:31 PM   #6
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Yeah, I'm not saying that they'll be easy!
Just that, to begin with, we hopefully won't need to use our precious items. We're on full health, we've got 50 rage. We can survive for a while, save the items for the boss battle.
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Old 10-11-2010, 05:36 PM   #7
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How exactly are you possibly going to make that nerf work mechanically? Sunny's Day Solarbeam effect and Rain Dance Thunder 100% accuracy is either there or it isn't. There isn't any stacking possible. Plus the weathers are meant to be like that because they also serve as supporting moves for the pokemons to protect them on the turn they use it.

Take any fire pokemon like Charizard for example. Normally, if it spends a turn using a support move, it's going to give the foe a chance for a free hit. If said move is a water type move, that's terrible! The reducing the water effect is a partial way to protect them somewhat during the turn they use it. Same with grass types using rain dance to protect against fire. Although, the opposite is also true as a balancing feature. Rain Dance powers up water moves, but it also makes Thunder more likely to screw them over. Same with Sunny day boosting grass types Solar beam firing rate, but also screwing them over with improved fire attacks from the foe.

Weather serve as powerful benefits, but are double edged in that they can effect others postively or negatively depending on the circumstances.

I really don't feel the need to change the mechanics so much and make everything more complicated when you can just accept Gravity and Trick Room as full on weather type moves, and keep the rest as is. Basically, keep everything exactly like Bulbapedia rules, aka default.

All of that aside, do you have any problem with the plan as I proposed it (ignoring balance)? Or do you have an alternative in mind?
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Old 10-11-2010, 05:42 PM   #8
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Personally, I think weather effects are fine as is. The only one that stands a chance of being overpowered is Adamantistorm that deals double Sandstorm damage, gives the benefits to allies and detriments to the enemies (except it still doesn't damage Rock, Ground and Steel types), and gives 50% Defense to Rock-types on top of the 50% Special Defense it already gives.

Mwa. Ha. Ha.

If we do have to nerf weather effects, I'd say actually implement the "weather affects morale system". Like, give a damage penalty to units in weather detrimental to their type, and/or apply a morale penalty. Like, a Fire-type that takes damage during Sandstorm would take a bigger chunk out of that side's morale than, say, a Ground-type taking damage.

Alternatively, I could nerf Adamantistorm so it deals regular Sandstorm damage.

But I'm rather inclined to only go either-or on this one.
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Old 10-11-2010, 05:39 PM   #9
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Sort of forgot I replaced Rachel and that Ruin resisted fire.

I'll revise it.
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Old 10-11-2010, 05:51 PM   #10
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Well, Adamantistorm is the exception in that only you can use it. If anything had to be nerfed, it would be that. But that is the result of your upgrade for Stage X pokemon boost. I wouldn't touch that at all.

I don't think any of the weathers or moves that count as weather need to be nerfed, including Adamantistorm. (Of course, this does mean I feel that Gravity and Trick Room should count as weather conditions with all the rights and abilities they do in the actual games.)

As for Drac's morale suggestion, that was what AB did at first. But it was dropped, mainly because of conflictions. Let's say that Sunny Day was up and a steel type was out. Normally, under that custom rule, they would take increased morale damage. But some steel types can use fire moves, which otherwise helps them. Logically, a pokemon that can benefit from a weather probably has been trained enough to not be effected morale wise for it.
And not counting the simple one like how Sunny Day boosts fire types and thus would be bad for grass, except that it also boosts several grass types moves.

Hence that morale suggestion is just needless complications on top of a already complex system.

Last edited by Menarker; 10-11-2010 at 05:58 PM.
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