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#71 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Hahahahaha oh wow.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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#72 | ||||||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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ALLRIGHT PEOPLE, MOVE IT, MOVE IT, MOVE IT! WE HAVE A SIDEQUEST TO COMPLETE, EVEN IF IT'S HORRIBLE. WHICH IT IS. I MEAN DAMN.
Bard, you have a plan to complete. Dante, you have a post to make elaborating a little on what you've found, sharing it with us! Or at least dropping some cryptic hints. Come on, give us something! Dracorion, insult Menarker. Not like I needed to tell you, but hey, now I can at least pretend you're doing what I tell you. Also, insult me. Insult me good. Oh yeah. Menarker, you and me have a discussion to finish. Quote:
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But I would hope we won't need items for the early battle. One or two max revives between us should suffice, for the duration the the mission I hope. True, I should probably carry one of those. But I don't think we should expect Lola to get KO'd first turn. Potential to revive is nice, but I don't think it'll be necessary. And Impact does have more damage potential than Kurika. He can certainly do more with that rage. Besides, Renny's gonna be back fairly soon, isn't he? Quote:
NO I TOTALLY DIDNT MAKE ANY SORT OF MISTAKE. NOPE. Quote:
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Like I said, 3 targets on either side would be plenty, I think. |
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#73 | |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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First regarding Trick Room and Tailwind. You're wrong about Trick Room not being that common. Trick Room is available for just about every Psychic pokemon that exists as well as a few others including ghosts types. Tailwind also is specific only to flying types normally with very few exceptions. The only reason why Tailwind and Trick Room are not found in the NPC's skill list except for pokebrids is because for a long time, Speed was a Dump stat and AB just didn't think to use speed influencing moves on NPC pokemon trainers. That is different now.
Also, Trick Room has the advantage that it can be turned on and off. Tailwind on the other hand, cannot. Let's say I was to try to use Tailwind to boost my team's speed so they could take advantage of crit. My foes decide to use Trick Room. Now my team ends up slower than them and thus more likely to be hit for crit. If they change their mind or if I try to send out another pokemon that work better with Trick Room, they can switch Trick Room back. Now for the weather... You are selling all the other weather type moves TERRIBLY short and thus nerfing Gravity too much. In fact it shouldn't be nerfed at all because all the other weather type moves are much more powerful. Rain Dance actually boosts water moves, so it has the effect of Helping Hand for all water types. In addition, it cuts the power of all fire moves as well as weakening Solar Beam and making Thunder Unmissable. And that's before any other pokemon specific abilities like Swift Swim or Rain Dish. Sunny Day does the same thing in a way. It becomes a field wide Helping Hand on all fire type moves, while also weakening water types. It doubles the firing rate of Solarbeam and reduces the accuracy of Thunder. Once again, pokemon specific abilities also make it more potent for some. I mean look at the last mission. That was the sole basis of one or two battle plan. Summoning a weather condition and then using only attacks or allies who had the matching element to get a weather bonus to damage. Gravity on the other hand does NOT have this function. Except for One hit KO moves which are not only exceedingly rare, but still not certain to hit even with Gravity. Moves become no more powerful than normal under the effect of Gravity. So basically, all the group does is help ensure the normal rate of combat. Assuming almost all attacks that the group uses is 80-100% accuracy (since slayer attacks are all 100% base accuracy), Gravity does nothing to improve combat under most circumstances. The only other benefits, removing flight and leviation and bounce type moves are strictly very specific and don't contribute to improving combat. So Gravity should NOT be changed at all and should remain the all target weather that it is. If we allow Rain Dance and Sunny Day which have a MUCH stronger effect with a bigger party remain capable of effecting all foes and allies, then naturally Gravity which does not boost combat capabilities above the normal level SHOULD be granted the same right. Quote:
Although you saying you should probably grab a revive item or two is a good idea. |
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#74 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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Plan being worked on.
Matt: Psychic on Pulverot A Charlotte: Spits to use Super Fang on Pulverot A. Hammond to use Dragon Claw on Narcham B Cassus: Dragonite to use Dragon Rush on Pulverot A. Scizorto use x-scissor on Narcham B. Kirie: Morphstrike (dragon) on Pulverot A. Entei to use fire blast on Narcham B. As you can see. I fucking hate Pulverot A and Narcham B. If either one of these foes perish, direct remaining forces to Pulverot I. Sort of considering an action for Rachel. Last edited by Bard The 5th LW; 10-11-2010 at 05:10 PM. |
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#75 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Hmmm, Ruins types resist Fire types moves like Entei's Fire Blast.
And what about Melanie? |
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#76 | ||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Let's keep the whole 'target entire battlefield' going, but I'd say we make it so that each time a weather move is used, it modifies the weather slightly, and weather moves stack. Like, use Sunny Day several times will eventually get you the degree of power you get with one use now. Quote:
... Okay, I'll take one. You get the other. |
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#77 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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I would like to point out that the sheer amounts of enemies both teams are facing right now should clue Gem to the fact that battles are not going to be easy from now on.
I mean, seriously. Thirteen Killdolls? Like ten freakin' Narcham? Both are easily fighting forces on par with our fight against Phantomere, maybe Cerulean Wildfire before Grant and Discord and Crownlegs and Lucian showed up. Also Bard, you're dumb. And you take forever to come up with a plan.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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#78 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Yeah, I'm not saying that they'll be easy!
Just that, to begin with, we hopefully won't need to use our precious items. We're on full health, we've got 50 rage. We can survive for a while, save the items for the boss battle. |
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#79 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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How exactly are you possibly going to make that nerf work mechanically? Sunny's Day Solarbeam effect and Rain Dance Thunder 100% accuracy is either there or it isn't. There isn't any stacking possible. Plus the weathers are meant to be like that because they also serve as supporting moves for the pokemons to protect them on the turn they use it.
Take any fire pokemon like Charizard for example. Normally, if it spends a turn using a support move, it's going to give the foe a chance for a free hit. If said move is a water type move, that's terrible! The reducing the water effect is a partial way to protect them somewhat during the turn they use it. Same with grass types using rain dance to protect against fire. Although, the opposite is also true as a balancing feature. Rain Dance powers up water moves, but it also makes Thunder more likely to screw them over. Same with Sunny day boosting grass types Solar beam firing rate, but also screwing them over with improved fire attacks from the foe. Weather serve as powerful benefits, but are double edged in that they can effect others postively or negatively depending on the circumstances. I really don't feel the need to change the mechanics so much and make everything more complicated when you can just accept Gravity and Trick Room as full on weather type moves, and keep the rest as is. Basically, keep everything exactly like Bulbapedia rules, aka default. All of that aside, do you have any problem with the plan as I proposed it (ignoring balance)? Or do you have an alternative in mind? |
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#80 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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Sort of forgot I replaced Rachel and that Ruin resisted fire.
I'll revise it. |
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