|
![]() |
|
Click to unhide all tags.
|
Thread Tools | Display Modes |
![]() |
#10 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quote:
And I'm honestly gonna have to ask here: Why can't he use it twice? It really doesn't make much sense, gameplay-wise. In a larger-scale battle, using it once would give him 5 extra attacks. Just as, in a larger scale battle, using Hellfire (Pierce's technique) would let Pierce hit three targets. In a smaller-scale battle, cost and effectiveness get reduced, to 2 extras for 30 rage. Now, I'm perfectly open to the fact that the cost/effect relationship may be a bit skewed. Hell, I'm one of the people who go around saying that it is. But it just seems weird to limit its usage to 1 per turn. If I have the rage, why not use it? It's not any stronger than it'd be in a full-scale battle. And if you're saying that its effectiveness gets multiplied because those 5 attacks are spread over far fewer targets, then that applies to other techniques as well. Hellfire hitting 3 targets in a formation of 12 enemies is way weaker than it hitting 3 out of 6. You're not saying that hellfire's effectiveness and cost get halved, and it can only be used once per turn. Because that would be stupid. But for some reason, you're doing it to CCC. I'm arbitrarliy getting nerfed because I have a technique that scales with battle size. Despite the fact that, while creating that technique, I specifically made sure it'd be as strong in small battles as it is in large battles. So what gives? As for the evoliths, eh. Fair enough. Not like we're gonna have many 100-rage engineers. But please, let's not apply that retroactively, kay? That is to say, let the plan just be. |
|
![]() |
![]() |
|
|