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#21 | ||||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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Quite simple, really. Teleportation relies on displacing the air around you to avoid two objects occupying the same space. This does not apply to solid objects, like, say, a room full of cement or, better yet, glass. Abduct a loved one, tie them up in a position that looks properly in despair, encase them in glass (or the clear plastic of your choice, ice free of bubbles, whatever), put them in a room with a camera, fill the room with the same substance to avoid diffraction issues, seal the door in a manner that said hero and friends are unable to open it, and then taunt the hero as per normal. Doing so will cause them to (possibly after defeating you) attempt to teleport into the room to rescue the hostage, resulting in two objects occupying the same space and instant death.
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Ah, yes, the power of good luck. Longshot, Domino, and Shamrock. Good times. Until Shamrock decided to put the supernatural aid of long-dead Celtic spirits into hairdressing and no one saw fit to argue. See, luck-based powers are only really good when supplemented by physical skill. Otherwise you're just a particularly hard-to-hit target. Luck powers can be easily overcome by removing probability of success. This is a prime example, but really, who uses arrows anymore? With enough guns aimed at enough area, the only probability is that enough suffer equipment failure that the barrage can be avoided. Even assuming such a thing is likely with the strength of the power, there are stronger inescapables. Really, depending on how strong the power is, this can easily delve into the Power of Plot, but if nothing else, being the victim of the previously mentioned encasement in the material of your choice is a pretty strong indicator of death. Quote:
If speaking in a telekinetic sense, it could be negated with sufficient magnetism applied to a pair of stylish boots programmed to allow normal walking and running on my part based on an electric interface built into them to detect muscle movement. I dare say that's the ultimate Power of Plot.
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#22 | |
History's Strongest Dilettante
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"There are worlds out there where the sky is burning, and the sea is asleep, and the rivers dream. People made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace; we've got work to do!" Awesome art be here. |
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#23 | |||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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It would be helpful to receive a description of powers in the future. In the meantime, a reasonable search has turned up no description and thusly I can provide no counter.
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This sounds less like a power and more fatal, but if you mean a power of many ideas, it's not at all a power and a simple kidnapping and coercion would turn a liability into at least a partial asset. Other than that, various drug cocktails or a nonfatal bullet to the head could destroy the subject's thinking capacity without cheating and killing them. Without other powers, this is only really useful for recon. An exorcism would suffice, as would various types of energy weaponry if a means of binding the hero wasn't used. I'd hardly consider grinding one's teeth a superpower. Quote:
After all, you can't burn anything that should exist, and in that category is your means of defeat. This really is only useful if damage is incurred, and by the time it is, fatal damage provides a proper end to the power. In this vein, I accept outright death as a solution and the destruction of your head seems a good start.
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#24 | |
...Really?
Join Date: Jun 2007
Location: in Theory. Everything works here
Posts: 3,961
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Damage to memory is not rare and can be a simple as forgetting your car keys. All I do is shift it over to the memory of me and the mind wont remember me like it doesn't remember the blasted car keys.
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I have a Pesterchum its DangerousDoc I am ether fading out of Time, Space, or Reality...Or Simply my Typewriter is running out of ink |
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#25 | |
History's Strongest Dilettante
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Also: Your super powers don't include the ability to warp interpretations of words to suit your needs. Edit: But go ahead anyway, since this approach requires you to do something unique for each person (as no universal "damage" is afflicting everyone), you'll waste the rest of your life changing peoples' memories, and by the time you've accomplished anything on the large scale, they'll have all seen the information again anyway. You can't keep pace with the flow of information.
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"There are worlds out there where the sky is burning, and the sea is asleep, and the rivers dream. People made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace; we've got work to do!" Awesome art be here. Last edited by BitVyper; 02-02-2011 at 12:56 AM. |
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#26 |
Would you like to save your game?
Join Date: Nov 2005
Posts: 3,638
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The skill to, should I choose, mimic all of your skills, physical prowess, and resources.
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#27 |
Burn.
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You can't defeat bullets.
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"Only the fool wishes to go into battle to beat someone for the satisfaction of beating someone." -A Thousand Sons Rules. Read them, know them, love them. |
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#28 |
Local Rookie Indie Dev
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The power to blow a Planet up by mere thought alone.
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#29 |
Would you like to save your game?
Join Date: Nov 2005
Posts: 3,638
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Really? I mean, it's not like you have immunity to massive heat and force, or the ability to breathe in space.
you'd defeat yourself. |
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#30 |
Local Rookie Indie Dev
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Forgot to mention the ability to survive in space was a manditory secondary power. My bad.
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