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Unread 02-23-2011, 03:09 PM   #6
Geminex
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I agree with Teal. The new spells are fun, and they work. Plus, entertainers got some new arts, right? Mages can do with a few extra spells.

Also, yo. This has been discussed extensively on the edupad, but since some of you don't show up there, here's the dilly-o. (that is the way cool kids say 'deal'. I am a cool kid now. Deal with it.)

Wizzle Kizzle (Wizardcat) is gonna be joining us with a Paladin, and that'll make 15 players. That's enough for 3 groups of 5, so that's what we're gonna divide ourselves up into.

Group 1 will keep doing what they're doing right now. Sensitive missions, FF-CIA.

Group 2 will be interesting. We'll open up an adventuring business. This'll act mostly as a secondary objective/sidequest (primarily we'll still be going on missions, apparently of archaeological nature?), but it'll still be fun. We'll be able to accept sidequests, and either do them ourselves or hire mercenaries to do them, earn a bit of extra cash, expand the business, take over the world, etc...

The newly formed group 3, I think, will be going mostly monster-hunter-ish, but they'll also have a few links with group 2. Apparently we're gonna be hiring you guys, so fun times!

Anyway, come the team split, you'll decide where you want to go, and, with any luck, that's where you'll end up. Mostly, each team will just be dropping two people to join team 3.

I think that's a good summary (though I may have gotten some details wrong). This is all Krylo talking, naturally, but because he's a lazy bastard who expects people to just know this sort of stuff (thanks for the spell list, though), I just thought I'd sum it up. Any questions, suggestion, recommendations, to him, not me. I'm just the messenger. Don't shoot me. Please?

Last edited by Geminex; 02-23-2011 at 03:41 PM.
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