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Unread 03-28-2011, 07:09 PM   #21
Overcast
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Missiles have sensitive electronics, ignitable fuel, and inert charges often set off by electric shock. So if Alex gives off some serious shock he should disable and destroy most of them right?

Also, when they start setting off automatic fire could Alex ride the conductive materials back to the source?
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Unread 03-28-2011, 08:40 PM   #22
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Quote:
Originally Posted by Arcanum View Post
I was under the impression that we would have some control over the shape of our elemental form. For example as a Metal Elemental Ox would have a solid metal form, or he could reduce himself to a cloud of small metal particles (so he would resemble a dust cloud of sorts).

The same thing with Grevan, that he could turn into a poisonous cloud as well as his main "solid" sludge form.

In fact you said that Grevan already had the ability to turn into a gas cloud, so I assumed it could also be applied to Ox. Here's the quote:
you can change your shape, but not what it is. If your element manifests as liquid metal. Now you can shape that liquid into blades, giant claw, whatever, but it stays the same. Well metal is abit odd actually. More accurate to say its super maliable solid. Its not a huge deal if you go with that as you can move as a flow as stealthly as a cloud of dust

As for the quote, its because that was before he went with sludge. He could have gone with smoke, and I mostly wanted to point out that effective invulnerability was inherent skill for all of you

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Originally Posted by Overcast View Post
Missiles have sensitive electronics, ignitable fuel, and inert charges often set off by electric shock. So if Alex gives off some serious shock he should disable and destroy most of them right?
oh yea, could rather easily destroy a missile.

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Originally Posted by Overcast View Post
Also, when they start setting off automatic fire could Alex ride the conductive materials back to the source?
yes and no, its just about pure air so not really a path. However lightning can move through air. To keep it from being overpowered there would be a moment of inactivity immediately before and after, less then a second. Would be easy to follow and require line of sight, though if you wanted to be at the gate you could do so almost instantly.

I forget if I said this before, but if not for elemental metamorph and having to avoid collateral damage, one of you could handle this. A few dozen soldiers caught off guard wouldn't be too hard if you were smart. You guys are really freakin powerful
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Unread 03-28-2011, 08:57 PM   #23
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I was imagining machinegun fire, so the wall of bullets makes a reasonable path, though I may be underpowering myself for imagining I couldn't ionize the air between myself and a sniper then thunderf*ck the guy.
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Unread 03-29-2011, 03:00 PM   #24
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Originally Posted by Aerozord View Post
Menarker, on your poisons you make, I just ask you show some restraint, I think its abit much to have one technique granting you access to all poisons known to man. Also that you select air-borne or liquid. Beyond that just limit it to a handful of go to toxins like half a dozen, you can decide them as you go if you'd like.

On that note, I dont think he can make a flammable airborne poison. Simply because I dont know of any that exist. If you know of one just let me know.
Trust me, there are explosive airborne poison. I don't recall one that stayed on fire in midair, but I'm aware that there are several gases that ignite violently on contact with fire. Hell, I think some of them react violently with water.

As for restricting poisons, your suggested nerfs seems really restrictive since poison doesn't actually do anything without a catalyst or physical contact (except for perhaps noxious fumes, but that is kinda dealt with via gas masks). It doesn't spread uncontrollable or serve as a catalyst for various substances like fire, it doesn't bypass technology or metal barriers like electricity could or anything unique like that that like most elements can. While it can be useful in killing things or breaking things down, just about any element can do that and it's less of a difference of actual power and rather a difference in style. One of the few thing that makes poison stand apart from the rest IS variety.

Ultimately, my main suggestion/request is to have unlimited NATURAL poisons and have a half a dozen or so of manufactured poison if there even needs to be a restriction.

(I was just waiting for your response to the other question that was asked since I was wondering about that too. Smoke/Smog is nice to have as a secondary ability, but I certainly would not want to be at the mercy of a gust of wind or a fan or vaccum.)


On a side-note, what is the terrain of the ground like outside the fortress? I was thinking of slithering somewhat underneath the sand until I get extremely close to the walls if there was something like that. Or otherwise, acid burn my way underneath solid ground, essentially tunneling my way through.

Last edited by Menarker; 03-29-2011 at 04:02 PM.
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Unread 03-29-2011, 04:11 PM   #25
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Maybe have Menarker find "poison ammunition"?

Take Alice for instance. If Alice couldn't metamorphose but needed to turn one enemy into a crispy critter, she would need something flammable to put on the enemy and her Ignite E. Tech. So she goes and finds some gasoline, a glass bottle, and then soaks a rag in oil and hits the enemy with a molotov cocktail.

Couldn't Menarker kinda...I dunno, maybe vampirize the toxins out of poisonous animals and then he uses that to attack his enemies? Not that he can make more or it himself, more like he uses animal toxins to fuel his attacks the way someone with a handgun would use a clip to reload his gun.
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Unread 03-29-2011, 04:30 PM   #26
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Originally Posted by Menarker View Post
Trust me, there are explosive airborne poison. I don't recall one that stayed on fire in midair, but I'm aware that there are several gases that ignite violently on contact with fire. Hell, I think some of them react violently with water.
well yea gasses, but not poisons. Methane, hydrogen, ect isn't toxic. I do think I once heard of an insecticide that was notoriously flammable, but not sure.
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As for restricting poisons, your suggested nerfs seems so restrictive since poison doesn't actually do anything without a catalyst or physical contact (except for perhaps noxious fumes, but that is kinda dealt with via gas masks). It doesn't spread uncontrollable or serve as a catalyst for various substances like fire, it doesn't bypass technology or metal barriers like electricity could or anything unique like that that like most elements can. While it can be useful in killing things or breaking things down, just about any element can do that and it's less of a difference of actual power and rather a difference in style. One of the few thing that makes poison stand apart from the rest IS variety.

Ultimately, my main suggestion/request is to have unlimited NATURAL poisons and have a half a dozen or so of manufactured poison if there even needs to be a restriction.

(I was just waiting for your response to the other question that was asked since I was wondering about that too. Smoke/Smog is nice to have as a secondary ability, but I certain would not want to be at the mercy of a gust of wind or a fan or vacuum.)
your elemental form is highly toxic, and you can produce an infinite amount of it. You lack destructive power of some of the others, but your element is much more persistent. While are things to protect against it, same can be said of fire, and neither is common use. Most people you hit with it are simply dead, including these guards.

Still I do see your point. Really I just didn't want to risk you finding something broken. So long as you understand I might reign it in later, ok, I wont restrict it.

on the gas thing. Well if you make poison gas with your E. Tech it behaves as such once expelled. Your element body is different, that toxic sludge you turn into? Two forms. Like what Alice is doing is the first, you can shoot out your element as much as you want and once out it is out of your control. Alternatively it can be can actual extension of your body, you could for example turn your arm to sludge and extend it, having it move however you like. Downside is its actually part of you, thus meaning you have to regenerate it if damaged.

Quote:
Originally Posted by Menarker View Post
On a side-note, what is the terrain of the ground like outside the fortress? I was thinking of slithering somewhat underneath the sand until I get extremely close to the walls if there was something like that. Or otherwise, acid burn my way underneath solid ground, essentially tunneling my way through.
this is the Mojave, its more of a dried plain then sand and dunes. Land is completely leveled around there, inside its grassy with trees. I assume your sludge is a dark color, so with it being night you should be able to just slip in, especially with the distraction going on.

However, for the last time, you are not an acid. you are poison, you are destructive to organic matter. Organic matter is made of acids. Besides, its an oasis, ie fed from a spring, ie, ground water. Contaminating that would kill much of the city.
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Unread 03-29-2011, 04:50 PM   #27
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Quote:
you can change your shape, but not what it is. If your element manifests as liquid metal. Now you can shape that liquid into blades, giant claw, whatever, but it stays the same. Well metal is abit odd actually. More accurate to say its super maliable solid. Its not a huge deal if you go with that as you can move as a flow as stealthly as a cloud of dust
Yeah the super malleable solid was how I first imagined him, I just figured we could change the physical composition of ourselves as well. Though I guess that amount of precise control would qualify as an advanced E. Tech.

Also,

Quote:
I assume your sludge is a dark color, so with it being night you should be able to just slip in, especially with the distraction going on.
It's night time? I thought with your description of the heat that it was day time.
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Unread 03-29-2011, 05:02 PM   #28
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I figured with my approved Aggressive Rot E.Tech that I'd have the ability to burrow underground much like as if I had acid.

And yeah, I thought it was daytime too.
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Unread 03-29-2011, 07:16 PM   #29
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actually time was never specified, but figured you guys would want it to be night, feel free to have it day if you prefer

[edit] and decided it would be best to wait for you two to post before getting my GM on
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Last edited by Aerozord; 03-29-2011 at 07:32 PM.
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Unread 04-04-2011, 09:08 AM   #30
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yay finally some element vs element combat, come on guys dont let the fire girl fight the water creature all alone
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