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Unread 04-13-2011, 06:47 PM   #1
Tev
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Originally Posted by DarkDrgon View Post
The deck plays pretty consistently. I usually win... with under 5 life left. If I get to turn 8, and have my combo pieces (usually the only one I don't have is the mage, since I have to dig instead of search), I win. if you see me with 6 mana open and a guildmage on the board... I win.
Point of order: have you ever considered going white for the infinite combo loop that is Stuffy Doll/Guilty Conscience? There's plenty of artifact/enchantment fetch cards in white so you can tutor up your combo rather fast. Plus you can pair it with blue for counter magic as well as even more effective artifact search spells like Fabricate. And if you go the blue/white route, you can also use insta-transmuters like Polymorph or Shape Anew off of the back of an artifact or creature token generating spell like Master's Call or one of the Elspeth Planeswalker cards.
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Unread 04-13-2011, 07:09 PM   #2
DarkDrgon
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Originally Posted by Tev View Post
Point of order: have you ever considered going white for the infinite combo loop that is Stuffy Doll/Guilty Conscience? There's plenty of artifact/enchantment fetch cards in white so you can tutor up your combo rather fast. Plus you can pair it with blue for counter magic as well as even more effective artifact search spells like Fabricate. And if you go the blue/white route, you can also use insta-transmuters like Polymorph or Shape Anew off of the back of an artifact or creature token generating spell like Master's Call or one of the Elspeth Planeswalker cards.
i could... but I like the arcane subtheme too much. Getting out the Unspeakable with the tripple search cards happens one in 20 games, but when it does... no one sees it coming. I can also do an Ok job using rituals to power out a huge invoke the firemind
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