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Unread 04-12-2011, 07:21 PM   #41
Lady Fire Dove
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Ryong,
That sounds like something that would be a good epic feat to me!
(...ability to wield a two-handed weapon in one hand in 4E...)
Oooh, now I want to see someone dual-wielding Great Axes!
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Unread 04-12-2011, 07:29 PM   #42
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Well I haven't played 4e, but there's a feat in 3.5 called Monkey Grip (in complete warrior) that works as follows:

The amount of effort required to wield a weapon goes down by one. A two-handed weapon becomes one-handed, one handed becomes light, etc. But all attacks get a -2 with weapons wielded in this fashion.
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Unread 04-12-2011, 07:38 PM   #43
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Though you should note that Monkey Grip is absolutely terrible. One of the worst feats in D&D.

I don't know how good it would be in 4E, though, because relatively minor stat boosts can count for a lot more there.
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Unread 04-13-2011, 08:02 PM   #44
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Hey, if you guys're out there, and you catch us, we might finish the quick adventure (Wild Magic). If we're only missing one person, we'll probably continue anyway, 'cause... well, I'll update the only person. And technically we've never played with everyone simultaneously anyway!

IF we can't do it tonight, would Friday or Saturday evening this week be better for any of y'all?
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Unread 04-13-2011, 08:24 PM   #45
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All the DnD I really know is from Order of the Stick and by playing DDO (Dumbasses and Dumbshits Online as it is affectionately referred to), but you guys are clearly into some awesome stuff. Any good links for the best crash-course for this? And is any of this done online or is it the gather-in-a-basement-with-paper-and-dice method?
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Unread 04-13-2011, 08:41 PM   #46
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Hi, Aldurin. We're doing the Wild Magic mini-campaign completely online over Windows Live Messenger. If you have a WLM (or download it free online), just send a private message on this forum to TacticsLion that includes your e-mail so he can add you to his WLM and invite you into the chat window.
We're just about to wrap up this crazy little mini-campaign now, but if you want to "watch" our chat window, that may be the best way to learn.
We play rules-lite, fun-heavy. Hope to see you there!
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Unread 04-13-2011, 11:35 PM   #47
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Default There really isn't a point to this post. I'm bored and feel like posting.

Ever since I first started playing table-tops I have spent hundreds of hours brainstorming things for adventures that would never be run. It's something I just do for fun.

In fact, I still do this. I have binders full of NPCs, weapons, armor, enchantments, encounters, traps, Traps, and TRAPS (Seriously, I have traps. I can kill any PC with a day's preparation. Epic or not.). I have 3 full playable settings that have never had a player even set in them around here somewhere, and roughly half a dozen half finished ones, ranging from low-fantasy to high-fantasy to steam-punk to cyber-punk. The main projects I am building right now are one where it's PCs on the high seas, and one other I will elaborate on in a minute...

When my mind wanders it tends to think about tabletop RPGs.

Let's view the other main thing my mind has been pondering as an example...

About 6 months ago I got the desire to adapt Final Fantasy Tactics to a d20 type system. So I did. Some of the more advanced classes (Such as summoner) are no where near being done, but the game is almost playable. The first few tiers of classes are almost completely done. I could probably get some people together right now and fake what I don't have finished.

God, I am such a nerd.

(I've offered before, but if you need "something," whether it be an interesting trap, a few encounters, or a plan to overthrow the whole game world. I like thinking about all that, so ask me.)

EDIT:Someone wanted to see the FFT thing, yeah sure here is one of the main documents.
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Unread 04-14-2011, 12:29 AM   #48
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I'll probably watch campaigns for a while until the culture shock from DDO to proper DnD wears off. So I'll check it out.

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Unread 04-14-2011, 06:41 AM   #49
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Quote:
Originally Posted by Ryong View Post
So, I was trying out some stuff to make a 4e Fighter for one campaign I may be playing and one thing annoyed me.

Why the hell can't I use a two-handed weapon with one hand at high levels? Shit, you're strong as fuck and you may have a lot of dexterity too. I may try and make some house rule to have a talent that lets you do it, but like, need 20 strength and 20 dexterity or more.
I guess because two-handed weapons tend to be Brutal and High Crit weapons and that's considered a fair exchange for the lack of a shield or second weapon. I can also see issues with making some powers' requirement of having to use a two-handed weapon essentially useless.

What are you going for with this idea?
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Unread 04-14-2011, 07:03 AM   #50
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Quote:
Originally Posted by Meister View Post
I guess because two-handed weapons tend to be Brutal and High Crit weapons and that's considered a fair exchange for the lack of a shield or second weapon. I can also see issues with making some powers' requirement of having to use a two-handed weapon essentially useless.
Also since they released double weapon rules with dark sun it would somewhat wreck that whole system.

The primary reason that you can't wield two-handed weapons in one hand is because shields can provide a number of magic bonuses in addition to the +2 to AC and Reflex (because let's be real, light shields? pffff). I know that this isn't that much consolation to someone who both wants a shield and a brutal 2 high-crit axe, but that's why (non-shield) arms slot items exist. That said, it wouldn't be even close to the most game breaking thing you could do to create an epic (yeah, epic, c'mon) tier feat that allows you to do it (with 17 str, dex prereqs, of course).

Also ha ha monkey grip is so terrible.
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