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Unread 05-26-2011, 04:02 PM   #121
Astral Harmony
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This afternoon, after work, I'll go ahead and make a Dancer class. A close friend of Mercenary Kelsha who likes money, money, and sometimes she has a change of heart and decides that she likes money. But she values her friendship with Kelsha so much more. At least enough to not run the hell away when the fighting starts and "Kel Kel" is in a bind.
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Unread 05-26-2011, 04:03 PM   #122
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Originally Posted by PhoenixFlame View Post
@Relm: Talked to you on AIM, approved. Go ahead and keep C-rank dark because wtf, seriously.
It was at D rank, but changed to C. It probably won't make much difference at all because I'll likely be at the point where I have enough weapon xp to turn Dark to S the second I promote due to Blossom anyway.

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Originally Posted by Loyal View Post
Your stat growths are so middle-of-the-road that Blossom may actually work quite well assuming you can get past the first few levels alright. Which itself is the biggest challenge simply because you dumped so many of your base points into Con, not that I blame you. Effective growths, with Blossom adjustment, should be something like...

HP: 75 - Mg: 65 - Sk: 56 - Lk: 75 - Df: 47 - Rs: 56 - Sp: 56
I calculated the growths and all that for blossom myself when making it, and I discovered that everything really should be fine because of the gargantuan growths blossom gives. Although it seems like you underballed the growth rates except on hp and luck. I'm just assuming for now thats because you eyeballed the growth rate ups and not because I screwed up somehow. I personally thought they'd be something like this.

HP: 75 - Mg: 69.75 - Sk: 64 - Lk: 75 - Df: 57.75 - Rs: 64 - Sp: 64

Unless I'm calculating them wrong, my calculation process being take G%(1-G%) +G% where G% functions as an X for growth rate.
Ex 1-.5= .5, then x .5 = .25, +.5 = .75

And now I get to begin working on making the background fit with the story, and character interactions, and the rest of the fun stuff.
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Unread 05-26-2011, 04:11 PM   #123
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The effective formula for Blossom growths is G + G², where G is the base growth rate expressed as a percentage. For instance, your Skill:
.4 + (.4)²
.4 + .16
.56

I did round down to the nearest hundredth for those growth rates that went beyond that.
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Unread 05-26-2011, 04:18 PM   #124
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Originally Posted by Wizardcat View Post
And I imagine sending Serra as an emissary is probably more for the purpose of Serra no longer being in Cenia than anything else. Besides, it's Not-Serra; presumably, Not-Serra's better at diplomacy and/or politics. If only slightly, anyway.
Not-Serra is the eyecandy to distract the host while the actual emissary does his thing.
Would depend on the Leadership of Cenia, I suppose.

PF's implied that, while it was originally a Meritocracy-Magocracy, its become a kingdom that's just a plain-old-Magocracy. In the event that it has rules to the effect of 'the most important person in the room is the most powerful' - which is how most Magocracies I'm familiar with work - its possible that whoever sent Not-Serra and company really did do it as an insult (Cenia's reclusive enough), or did it to get rid of him (also, yes, Not-Serra is a boy, but he's pretty) without considering the political implications.

IE: The person is incompetent, but privileged.

Alternatively, it could be a much more complicated gambit, which would use Not-Serra (we'll assume he's of a high social standing, whatever that means) as a fake emissary, with Wizardcat's Mage as the one with the actual mission. Possibilities for the mission might include spying, a power-play for land or trade (or something else), or maybe even a mission to assassinate the someone. Hell, it could be all of the above, considering what SinrXII might be thinking of making a Thief.

Though, all that does depend on which faction Not-Serra (as there's a civial war in Cenia right now) represents.
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Last edited by Teal Mage; 05-26-2011 at 04:40 PM.
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Unread 05-26-2011, 04:23 PM   #125
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Originally Posted by Loyal View Post
The effective formula for Blossom growths is G + G², where G is the base growth rate expressed as a percentage. For instance, your Skill:
.4 + (.4)²
.4 + .16
.56

I did round down to the nearest hundredth for those growth rates that went beyond that.
Hm. I never read into Blossom too closely other than the pdf, because the pdf simply said that all stats that do not level get an extra reroll, while your formula suggests something else entirely. Where is that calculation from?

Actually, I 'know' your formula is wrong after I think about it. Because by your formula a 70% comes out to 119% growth rate, which makes no sense unless I seriously misunderstand what Blossom actually does.

.7 + (.7)^2
.7 + .49
1.19

Edit: All I can think of is that usually, the Blossom you're referring to gives you an actual second growth rate all the time, but its reduced.

Last edited by Relm Zephyrous; 05-26-2011 at 04:32 PM.
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Unread 05-26-2011, 04:55 PM   #126
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Okay, I double checked by cross-referencing Sothe's stat growths. You had it right with your formula.
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Unread 05-26-2011, 05:26 PM   #127
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Originally Posted by McTahr View Post
Made quite a bit of progress but I would like some clarification on Caledonia:
What is the surname of the royal family?
Do you have any mannerisms, personalities, etc. worked out within the family?
What kind of kingdom is it? (Mountainous, wooded, land-locked, etc.)
Does the royal family have a notable crest planned out?
Are there any national colors/symbols?

And in general for the lore:
Is there a particular god of hunting, sacrifice, or war? (Think Tyr for the last two)

Sorry, I have needs, but most of the stuff left to work out hinges on those and technically the princess role.

Also, if there's like, a wiki or something I should be looking at for lore instead of asking you to type up a bunch of stuff, lemme know. Not knowledgeable enough with FE games to know if this is a custom realm or something we're working off of.
Okay, okay, okay... Reading up... You go try to do chapter 3 and Sigurd emos about losing his wife long enough for two whole new pages to pop up on your roleplay thread.

As for surnames...

I haven't set them in stone yet, as I wanted the players to be able to customize their characters. Mannerisms too. Land-locked, but mostly plains. It's a bit like Makeen, but without a coastline and no pegasi. Pretty much has all the natural resources it needs, though.

Sureeeee.... I mean it's not like Fire Emblem hasn't borrowed from norse mythology in the past. Let's just call Tyr as being an actual God in this setting. Hell, we'll use the norse pantheon. That sounds good. That way I can use Gae Bolg, Balmung, Tyrfing, and all the other legendary weapons without needing to generate new ones.

It's a custom realm so it's not like I can give you lore links.

I also think it's time for a new thread, sooooo... Gonna try to... Gather up everyone's character sheets.
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Unread 05-26-2011, 10:00 PM   #128
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Unread 05-26-2011, 11:56 PM   #129
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Let's continue to use this thread for information and such while the new thread is only for character sheets.

Incidentally, I have a question: I want to create this aforementioned Dancer unit but the primer has nothing at all relating to their setup. Where would information on how to create one be located?
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Unread 05-27-2011, 12:57 AM   #130
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PF will have to create stats since the base stats for classes in actual games are quite a bit higher.

Regarding turn order and how to handle actions, one possibility is using an Etherpad document and having the players post their suggested moves within a certain time frame, 18-48 hours depending on player activity (for the purpose of this argument we'll say "A day"). During the time frame, players can discuss amongst themselves what would be the best course of action, and adjust their moves if desired. At the end of the day you'll tally up the moves, resolve the actions accordingly, and take actions for anyone who did not post a move, before resolving the enemy phase. At the start of the next day, the process repeats.
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